My roster

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EN

Clancy

Damage Dealer Mythic Ranked · Diamond
56.1%Win rate across all maps
24,287Games
100Trust Score
6. of 105Rank by score
+17.0Skill bonus

Best map: Crystal Arcade with 64.2% from 798 games.

Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 96.56.1 %
Popularity 30.0.30 %
Breadth 88.47% of maps
Counter safety 84.38.1 %
Star rate 95.37.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 326 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 60.7% from 430 appearances08/05 — 57.9% from 1,458 appearances08/06 — 56.2% from 1,140 appearances08/11 — 51.5% from 334 appearances08/12 — 55.8% from 814 appearances08/13 — 55.9% from 1,269 appearances08/14 — 56.2% from 1,317 appearances08/15 — 56.1% from 1,275 appearances08/16 — 54.9% from 1,420 appearances08/17 — 55.0% from 1,601 appearances08/18 — 55.8% from 1,539 appearances08/19 — 61.2% from 397 appearances08/20 — 54.6% from 3,555 appearances08/21 — 55.8% from 5,648 appearances08/22 — 56.4% from 4,177 appearances08/23 — 55.4% from 3,116 appearances08/24 — 56.3% from 4,141 appearances08/25 — 58.3% from 3,162 appearances08/26 — 56.4% from 488 appearances
60.7%08/04 56.4%08/26

Pick rate

08/04 — 0.2% from 430 appearances08/05 — 0.3% from 1,458 appearances08/06 — 0.2% from 1,140 appearances08/11 — 0.3% from 334 appearances08/12 — 0.3% from 814 appearances08/13 — 0.3% from 1,269 appearances08/14 — 0.3% from 1,317 appearances08/15 — 0.3% from 1,275 appearances08/16 — 0.3% from 1,420 appearances08/17 — 0.3% from 1,601 appearances08/18 — 0.3% from 1,539 appearances08/19 — 0.3% from 397 appearances08/20 — 0.3% from 3,555 appearances08/21 — 0.3% from 5,648 appearances08/22 — 0.3% from 4,177 appearances08/23 — 0.3% from 3,116 appearances08/24 — 0.3% from 4,141 appearances08/25 — 0.3% from 3,162 appearances08/26 — 0.4% from 488 appearances
0.2%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.0 — rewards skill: from Bronze to Legendary the win rate climbs by 17.0 points (regression 39.2% to 56.2%). The higher the tier, the better he does.

Bronze — 15.7% from 3,672 gamesSilver — 25.4% from 5,755 gamesGold — 54.2% from 31,379 gamesDiamond — 56.1% from 37,638 gamesMythic — 53.0% from 262,136 gamesLegendary — 50.6% from 48,025 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). 14 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 64.2%
798 55
Double Swoosh Gem Grab 60.9%
2283 71
Gem Fort Gem Grab 60.5%
1715 67
Undermine Gem Grab 58.6%
1653 66
Spiraling Out Brawl Ball 57.8%
1975 69
Ring of Fire Hot Zone 58.4%
1053 59
Hard Rock Mine Gem Grab 57.3%
1397 64
Center Stage Brawl Ball 56.1%
1767 67
Pinball Dreams Brawl Ball 55.8%
1744 67
Dueling Beetles Hot Zone 56.6%
1070 60
Triple Dribble Brawl Ball 55.7%
1473 64
Rustic Arcade Gem Grab 56.8%
818 56
Deathcap Trap Gem Grabprev. season 57.2%
694 53
Open Business Hot Zone 55.3%
1236 62
Pinhole Punt Brawl Ball+Mythic + Gold 59.8%
254 38
Sneaky Fields Brawl Ball 53.5%
1789 67
Safe Zone Heist 55.9%
395 45
Kaboom Canyon Heist 53.5%
628 52
Beach Ball Brawl Ball+Mythic + Gold 56.6%
212 35
Hot Potato Heist 51.5%
756 54
Safe(r) Zone Heist+Mythic 51.5%
606 51
Dry Season Bounty+Mythicprev. season 48.5%
1407 64
Bridge Too Far Heist+Mythicprev. season 46.7%
3773 78
Shooting Star Bounty+Mythicprev. season 47.7%
974 58
Layer Cake Bounty+Mythicprev. season 46.7%
2142 70
Hideout Bounty+Mythicprev. season 46.4%
1087 60
Pit Stop Heist+Mythic 46.3%
863 56
New Horizons Knockout+Mythicprev. season 46.3%
588 51
Belle's Rock Knockout+Mythicprev. season 45.1%
572 50
Flaring Phoenix Knockout+Mythicprev. season 44.7%
789 55
Parallel Plays Hot Zone+Mythic 43.7%
531 49
Out in the Open Knockout+Mythicprev. season 42.1%
706 53

Who beats Clancy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 144 40.9% 52.1%
2 まったりさん Mythic 38 37.1% 60.5%
3 パピコの穴 Mythic 22 34.9% 63.6%
4 れい。 Diamond 26 34.4% 57.7%
5 山田 Mythic 34 33.5% 50.0%