My roster

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EN

Clancy

Damage Dealer Mythic Ranked · Gold
54.6%Win rate across all maps
31,650Games
100Trust Score
10. of 105Rank by score
+17.4Skill bonus

Best map: Double Swoosh with 64.4% from 2,498 games.

Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 25.Star rate
Win rate 89.54.6 %
Popularity 30.0.23 %
Breadth 92.50% of maps
Counter safety 25.22.3 %
Star rate 95.37.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 42.3% from 111 appearances08/05 — 46.1% from 254 appearances08/06 — 45.2% from 157 appearances08/20 — 45.3% from 7,006 appearances08/21 — 47.7% from 6,129 appearances08/22 — 59.5% from 3,736 appearances08/23 — 60.6% from 3,300 appearances08/24 — 60.3% from 5,225 appearances08/25 — 60.8% from 4,734 appearances08/26 — 62.3% from 1,520 appearances
42.3%08/04 62.3%08/26

Pick rate

08/04 — 0.3% from 111 appearances08/05 — 0.2% from 254 appearances08/06 — 0.2% from 157 appearances08/20 — 0.3% from 7,006 appearances08/21 — 0.3% from 6,129 appearances08/22 — 0.2% from 3,736 appearances08/23 — 0.2% from 3,300 appearances08/24 — 0.2% from 5,225 appearances08/25 — 0.2% from 4,734 appearances08/26 — 0.2% from 1,520 appearances
0.3%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.4 — rewards skill: from Bronze to Legendary the win rate climbs by 17.4 points (regression 38.9% to 56.3%). The higher the tier, the better he does.

Bronze — 15.4% from 3,883 gamesSilver — 25.4% from 5,964 gamesGold — 54.5% from 32,342 gamesDiamond — 56.2% from 38,229 gamesMythic — 52.9% from 262,621 gamesLegendary — 50.6% from 48,077 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). 14 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 64.4%
2498 72
Gem Fort Gem Grab 64.2%
2132 70
Undermine Gem Grab 63.3%
2056 69
Hard Rock Mine Gem Grab 61.7%
1828 68
Crystal Arcade Gem Grab+Diamondprev. season 63.8%
825 56
Rustic Arcade Gem Grab 62.4%
1150 61
Pinball Dreams Brawl Ball 60.6%
2179 70
Center Stage Brawl Ball 56.4%
2120 70
Spiraling Out Brawl Ball 56.0%
2085 70
Sneaky Fields Brawl Ball 55.9%
1922 68
Deathcap Trap Gem Grab+Diamondprev. season 57.2%
724 54
Dueling Beetles Hot Zone 55.4%
1245 62
Open Business Hot Zone 55.0%
1399 64
Ring of Fire Hot Zone 54.1%
1200 61
Triple Dribble Brawl Ball 53.5%
1749 67
Pinhole Punt Brawl Ball+Diamond + Mythic 57.8%
346 43
Beach Ball Brawl Ball+Diamond + Mythic 57.3%
347 43
Hot Potato Heist 49.7%
1023 59
Kaboom Canyon Heist 49.8%
888 57
Layer Cake Bounty+Diamond 44.8%
687 53
Safe Zone Heist 44.3%
654 52
Pit Stop Heist 44.1%
734 54
Safe(r) Zone Heist 42.3%
627 52
Hideout Bounty+Diamond 41.2%
493 48
Parallel Plays Hot Zone+Diamond 41.0%
819 56
Shooting Star Bounty+Diamond + Mythic 40.1%
511 48
Bridge Too Far Heist+Diamond 40.2%
781 55
New Horizons Knockout+Diamond + Mythicprev. season 40.0%
881 57
Dry Season Bounty+Diamond 39.5%
617 51
Flaring Phoenix Knockout+Diamond + Mythicprev. season 38.9%
1084 60
Belle's Rock Knockout+Diamond + Mythicprev. season 38.5%
871 56
Out in the Open Knockout+Diamond + Mythic 32.9%
431 46

Who beats Clancy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 144 40.9% 52.1%
2 まったりさん Mythic 38 37.0% 60.5%
3 パピコの穴 Mythic 22 34.8% 63.6%
4 れい。 Diamond 26 34.3% 57.7%
5 山田 Mythic 34 33.4% 50.0%