Best map: Gem Fort with 63.6% from 1,934 games.
Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.1 — rewards skill: from Bronze to Legendary the win rate climbs by 3.1 points (regression 49.6% to 52.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
60.2% | 1984 | 69 | ||
Center Stage ![]() |
55.6% | 1928 | 68 | ||
Sneaky Fields ![]() |
55.7% | 1742 | 67 | ||
Spiraling Out ![]() |
55.4% | 1892 | 68 | ||
Triple Dribble ![]() |
52.8% | 1606 | 66 | ||
Pinhole Punt +Diamond + Mythic |
63.0% | 46 | 12 | ||
Beach Ball +Diamond + Mythic |
52.3% | 44 | 12 |
Direct duels in Brawl Ball: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 8.8% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
63.1%
1,761 games
Doug
63.8%
387 games
Bull
58.4%
1,456 games
Emz
57.6%
1,864 games
Griff
56.6%
3,196 games
Frank
57.7%
1,345 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 117 | 39.5% | 51.3% |
| 2 | まったりさん | Mythic | 38 | 37.3% | 60.5% |
| 3 | パピコの穴 | Mythic | 22 | 35.2% | 63.6% |
| 4 | れい。 | Diamond | 26 | 34.7% | 57.7% |
| 5 | 山田 | Mythic | 34 | 33.7% | 50.0% |