My roster

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EN

Clancy

Damage Dealer Mythic Ranked · Gold Brawl Ball
56.2%Win rate in Brawl Ball
9,178Games
92Trust Score
7. of 105Rank in Brawl Ball
+3.1Skill bonus

Best map: Gem Fort with 63.6% from 1,934 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 53.BreadthCounter safetyStar rate
Win rate 93.56.2 %
Popularity 53.0.41 %
Breadth 87.43% of maps
Counter safety 81.42.3 %
Star rate 99.39.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 50.7% from 2,112 appearances08/21 — 50.9% from 1,771 appearances08/22 — 59.3% from 1,289 appearances08/23 — 61.1% from 1,063 appearances08/24 — 58.5% from 1,693 appearances08/25 — 62.4% from 1,250 appearances
50.7%08/20 62.4%08/25

Pick rate

08/20 — 0.5% from 2,112 appearances08/21 — 0.4% from 1,771 appearances08/22 — 0.4% from 1,289 appearances08/23 — 0.4% from 1,063 appearances08/24 — 0.4% from 1,693 appearances08/25 — 0.4% from 1,250 appearances
0.5%08/20 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.1 — rewards skill: from Bronze to Legendary the win rate climbs by 3.1 points (regression 49.6% to 52.6%). The higher the tier, the better he does.

Bronze — 18.9% from 582 gamesSilver — 31.4% from 1,187 gamesGold — 56.0% from 9,344 gamesDiamond — 55.7% from 12,419 gamesMythic — 51.9% from 84,864 gamesLegendary — 49.7% from 13,469 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 60.2%
1984 69
Center Stage Brawl Ball 55.6%
1928 68
Sneaky Fields Brawl Ball 55.7%
1742 67
Spiraling Out Brawl Ball 55.4%
1892 68
Triple Dribble Brawl Ball 52.8%
1606 66
Pinhole Punt Brawl Ball+Diamond + Mythic 63.0%
46 12
Beach Ball Brawl Ball+Diamond + Mythic 52.3%
44 12

Against whom

Direct duels in Brawl Ball: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.8% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 63.1% 1,761 games Doug 63.8% 387 games Bull 58.4% 1,456 games Emz 57.6% 1,864 games Griff 56.6% 3,196 games Frank 57.7% 1,345 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.5% 51.3%
2 まったりさん Mythic 38 37.3% 60.5%
3 パピコの穴 Mythic 22 35.2% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.7% 50.0%