My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Clancy

Damage Dealer Mythic Ranked · Silver
25.3%Win rate across all maps
5,886Games
85Trust Score
97. of 105Rank by score
+17.4Skill bonus

Best map: Beach Ball with 42.9% from 14 games.

Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 8.25.3 %
Popularity 45.0.47 %
Breadth 80.37% of maps
Counter safety 4.8.7 %
Star rate 95.37.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 20.3% from 1,307 appearances08/21 — 27.8% from 813 appearances08/22 — 31.0% from 662 appearances08/23 — 26.5% from 688 appearances08/24 — 24.9% from 1,085 appearances08/25 — 24.6% from 1,038 appearances08/26 — 29.0% from 293 appearances
20.3%08/20 29.0%08/26

Pick rate

08/20 — 0.5% from 1,307 appearances08/21 — 0.4% from 813 appearances08/22 — 0.4% from 662 appearances08/23 — 0.5% from 688 appearances08/24 — 0.5% from 1,085 appearances08/25 — 0.5% from 1,038 appearances08/26 — 0.5% from 293 appearances
0.5%08/20 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.4 — rewards skill: from Bronze to Legendary the win rate climbs by 17.4 points (regression 38.9% to 56.3%). The higher the tier, the better he does.

Bronze — 15.4% from 3,896 gamesSilver — 25.4% from 5,983 gamesGold — 54.5% from 32,432 gamesDiamond — 56.2% from 38,300 gamesMythic — 52.9% from 262,658 gamesLegendary — 50.6% from 48,083 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Beach Ball Brawl Ball 42.9%
14 0
Undermine Gem Grab 43.9%
239 37
Double Swoosh Gem Grab 43.8%
288 40
Gem Fort Gem Grab 41.3%
208 35
Hard Rock Mine Gem Grab 39.7%
229 36
Rustic Arcade Gem Grab 37.7%
199 34
Sneaky Fields Brawl Ball 35.3%
275 39
Center Stage Brawl Ball 33.1%
293 40
Spiraling Out Brawl Ball 31.7%
230 37
Pinball Dreams Brawl Ball 32.2%
267 39
Triple Dribble Brawl Ball 28.0%
239 37
Dry Season Bounty 24.7%
174 32
Ring of Fire Hot Zone 25.5%
204 35
Open Business Hot Zone 26.1%
241 37
Kaboom Canyon Heist 24.6%
211 35
Layer Cake Bounty 17.6%
170 32
Dueling Beetles Hot Zone 20.1%
214 35
Safe(r) Zone Heist 17.5%
183 33
Hideout Bounty 17.1%
187 33
Pit Stop Heist 17.5%
194 34
Hot Potato Heist 17.2%
198 34
Shooting Star Bounty 15.3%
177 33
Safe Zone Heist 15.3%
190 34
Bridge Too Far Heist 10.7%
159 31
Flaring Phoenix Knockout 10.4%
164 31
Belle's Rock Knockout 9.5%
158 31
Parallel Plays Hot Zone 13.3%
210 35
Out in the Open Knockout 7.9%
177 33
New Horizons Knockout 8.1%
185 33

Who beats Clancy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 144 40.8% 52.1%
2 まったりさん Mythic 38 37.0% 60.5%
3 パピコの穴 Mythic 22 34.8% 63.6%
4 れい。 Diamond 26 34.3% 57.7%
5 山田 Mythic 34 33.4% 50.0%