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EN

Clancy

Damage Dealer Mythic Ranked · All ranks
50.1%Win rate across all maps
79,325Games
100Trust Score
37. of 105Rank by score
+17.7Skill bonus

Best map: Double Swoosh with 59.3% from 6,418 games.

Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Profile

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 65.50.1 %
Popularity 28.0.27 %
Breadth 75.37% of maps
Counter safety 2.8.2 %
Star rate 95.37.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 45.7% from 1,012 appearances08/04 — 50.8% from 5,778 appearances08/05 — 51.9% from 19,464 appearances08/06 — 53.4% from 10,474 appearances08/07 — 51.1% from 2,989 appearances08/08 — 51.0% from 3,036 appearances08/09 — 51.0% from 3,407 appearances08/10 — 50.4% from 10,288 appearances08/11 — 51.3% from 28,444 appearances08/12 — 52.3% from 38,888 appearances08/13 — 53.1% from 35,436 appearances08/14 — 53.6% from 32,192 appearances08/15 — 53.6% from 29,834 appearances08/16 — 54.2% from 30,062 appearances08/17 — 53.4% from 29,625 appearances08/18 — 53.4% from 26,375 appearances08/19 — 53.3% from 8,065 appearances08/20 — 44.0% from 12,583 appearances08/21 — 49.0% from 14,078 appearances08/22 — 52.5% from 10,794 appearances08/23 — 51.9% from 9,419 appearances08/24 — 51.8% from 14,388 appearances08/25 — 51.2% from 13,025 appearances08/26 — 51.4% from 5,038 appearances
45.7%08/03 51.4%08/26

Pick rate

08/03 — 0.3% from 1,012 appearances08/04 — 0.3% from 5,778 appearances08/05 — 0.3% from 19,464 appearances08/06 — 0.3% from 10,474 appearances08/07 — 0.4% from 2,989 appearances08/08 — 0.3% from 3,036 appearances08/09 — 0.3% from 3,407 appearances08/10 — 0.4% from 10,288 appearances08/11 — 0.4% from 28,444 appearances08/12 — 0.4% from 38,888 appearances08/13 — 0.4% from 35,436 appearances08/14 — 0.4% from 32,192 appearances08/15 — 0.4% from 29,834 appearances08/16 — 0.4% from 30,062 appearances08/17 — 0.4% from 29,625 appearances08/18 — 0.4% from 26,375 appearances08/19 — 0.5% from 8,065 appearances08/20 — 0.3% from 12,583 appearances08/21 — 0.3% from 14,078 appearances08/22 — 0.3% from 10,794 appearances08/23 — 0.3% from 9,419 appearances08/24 — 0.3% from 14,388 appearances08/25 — 0.3% from 13,025 appearances08/26 — 0.3% from 5,038 appearances
0.3%08/03 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.7 — rewards skill: from Bronze to Legendary the win rate climbs by 17.7 points (regression 38.7% to 56.4%). The higher the tier, the better he does.

Bronze — 15.3% from 4,013 gamesSilver — 25.3% from 6,125 gamesGold — 54.5% from 32,978 gamesDiamond — 56.2% from 38,686 gamesMythic — 52.9% from 262,932 gamesLegendary — 50.6% from 48,128 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Double Swoosh Gem Grab 59.3%
6418 86
Gem Fort Gem Grab 58.1%
5165 83
Undermine Gem Grab 57.2%
4968 83
Crystal Arcade Gem Grabprev. season 56.2%
18752 100
Hard Rock Mine Gem Grab 56.3%
4274 80
Rustic Arcade Gem Grab 55.7%
2597 73
Pinball Dreams Brawl Ball 54.5%
5078 83
Deathcap Trap Gem Grabprev. season 53.3%
16313 100
Spiraling Out Brawl Ball 53.5%
5520 84
Center Stage Brawl Ball 52.5%
5240 83
Pinhole Punt Brawl Ball 56.6%
396 45
Sneaky Fields Brawl Ball 51.7%
5028 83
Beach Ball Brawl Ball 55.1%
499 48
Ring of Fire Hot Zone 51.5%
3079 75
Open Business Hot Zone 51.2%
3659 78
Dueling Beetles Hot Zone 51.3%
3269 76
Triple Dribble Brawl Ball 50.6%
4313 80
Kaboom Canyon Heist 46.6%
2313 71
Hot Potato Heist 44.7%
2812 74
Safe Zone Heist 42.5%
1636 66
Pit Stop Heist 40.5%
2012 69
Safe(r) Zone Heist 40.5%
1606 66
Layer Cake Bounty 37.6%
1090 60
Parallel Plays Hot Zone 34.6%
1470 64
Dry Season Bounty 33.9%
1009 59
Bridge Too Far Heist 32.9%
1228 62
Hideout Bounty 31.3%
892 57
Shooting Star Bounty 30.3%
829 56
Belle's Rock Knockout 22.2%
688 53
New Horizons Knockout 21.3%
718 54
Out in the Open Knockout 21.6%
770 55
Flaring Phoenix Knockout 20.0%
749 54

Who beats Clancy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 151 41.2% 52.3%
2 まったりさん Mythic 38 36.9% 60.5%
3 パピコの穴 Mythic 22 34.7% 63.6%
4 れい。 Diamond 26 34.2% 57.7%
5 山田 Mythic 34 33.3% 50.0%