My roster

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EN

Clancy

Damage Dealer Mythic Ranked · Bronze Heist
12.5%Win rate in Heist
767Games
55Trust Score
102. of 105Rank in Heist
+31.6Skill bonus

Best map: Hard Rock Mine with 29.6% from 125 games.

Wins late — in Brawl Ball 22.4 points better in long rounds than in short ones (63.4% against 41.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 1.PopularityBreadthCounter safetyStar rate
Win rate 1.12.5 %
Popularity 58.0.65 %
Breadth 59.20% of maps
Counter safety 38.29.7 %
Star rate 65.17.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 9.3% from 108 appearances08/21 — 9.9% from 71 appearances08/22 — 11.2% from 125 appearances08/23 — 12.3% from 106 appearances08/24 — 15.7% from 172 appearances08/25 — 13.5% from 185 appearances
9.3%08/20 13.5%08/25

Pick rate

08/20 — 0.5% from 108 appearances08/21 — 0.6% from 71 appearances08/22 — 0.7% from 125 appearances08/23 — 0.6% from 106 appearances08/24 — 0.7% from 172 appearances08/25 — 0.7% from 185 appearances
0.5%08/20 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +31.6 — rewards skill: from Bronze to Legendary the win rate climbs by 31.6 points (regression 24.5% to 56.1%). The higher the tier, the better he does.

Bronze — 12.5% from 768 gamesSilver — 17.7% from 1,073 gamesGold — 45.0% from 4,311 gamesDiamond — 52.6% from 4,504 gamesMythic — 50.5% from 26,285 gamesLegendary — 47.7% from 5,647 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.

MapWin rateGamesTrust
Kaboom Canyon Heist 18.2%
121 27
Pit Stop Heist 14.5%
131 28
Safe Zone Heist 13.2%
129 28
Hot Potato Heist 13.6%
147 30
Bridge Too Far Heist 7.8%
116 26
Safe(r) Zone Heist 7.3%
123 27

Against whom

Direct duels in Heist: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.8% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 62.2% 1,168 games Mico 61.0% 783 games Chuck 59.7% 556 games Kaze 53.0% 1,021 games Edgar 51.7% 1,626 games Trunk 56.5% 216 games

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 117 39.6% 51.3%
2 まったりさん Mythic 38 37.4% 60.5%
3 パピコの穴 Mythic 22 35.2% 63.6%
4 れい。 Diamond 26 34.7% 57.7%
5 山田 Mythic 34 33.8% 50.0%