Best map: Crystal Arcade with 64.2% from 798 games.
Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 17 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +31.9 — rewards skill: from Bronze to Legendary the win rate climbs by 31.9 points (regression 24.3% to 56.2%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. 3 of 6 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
55.9% | 406 | 45 | ||
Kaboom Canyon ![]() |
53.8% | 658 | 52 | ||
Hot Potato ![]() |
52.1% | 789 | 55 | ||
Safe(r) Zone +Mythic |
51.3% | 612 | 51 | ||
Bridge Too Far +Mythicprev. season |
46.7% | 3785 | 78 | ||
Pit Stop +Mythic |
46.1% | 878 | 57 |
Direct duels in Heist: how Clancy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 8.3% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
62.2%
1,292 games
Mico
60.8%
839 games
Chuck
59.0%
588 games
Kaze
52.4%
1,091 games
Trunk
56.8%
234 games
Edgar
51.4%
1,730 games
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 151 | 41.2% | 52.3% |
| 2 | まったりさん | Mythic | 38 | 36.9% | 60.5% |
| 3 | パピコの穴 | Mythic | 22 | 34.7% | 63.6% |
| 4 | れい。 | Diamond | 26 | 34.2% | 57.7% |
| 5 | 山田 | Mythic | 34 | 33.3% | 50.0% |