Best map: Double Swoosh with 63.9% from 2,382 games.
Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +16.9 — rewards skill: from Bronze to Legendary the win rate climbs by 16.9 points (regression 39.2% to 56.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold). 14 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
63.9% | 2382 | 72 | ||
Gem Fort ![]() |
63.9% | 2033 | 69 | ||
Undermine ![]() |
63.4% | 1966 | 69 | ||
Crystal Arcade +Diamondprev. season |
63.8% | 825 | 56 | ||
Rustic Arcade ![]() |
62.5% | 1108 | 60 | ||
Hard Rock Mine ![]() |
61.3% | 1753 | 67 | ||
Pinball Dreams ![]() |
60.6% | 2094 | 70 | ||
Center Stage ![]() |
56.4% | 2030 | 69 | ||
Sneaky Fields ![]() |
55.7% | 1833 | 68 | ||
Spiraling Out ![]() |
55.5% | 1993 | 69 | ||
Dueling Beetles ![]() |
56.0% | 1199 | 61 | ||
Deathcap Trap +Diamondprev. season |
57.2% | 724 | 54 | ||
Pinhole Punt +Diamond + Mythic |
63.7% | 193 | 34 | ||
Open Business ![]() |
54.5% | 1331 | 63 | ||
Ring of Fire ![]() |
54.0% | 1177 | 61 | ||
Triple Dribble ![]() |
53.4% | 1674 | 66 | ||
Beach Ball +Diamond + Mythic |
55.0% | 171 | 32 | ||
Kaboom Canyon ![]() |
49.6% | 842 | 56 | ||
Hot Potato ![]() |
48.9% | 975 | 58 | ||
Layer Cake +Diamond |
44.7% | 665 | 52 | ||
Safe Zone ![]() |
44.6% | 641 | 52 | ||
Pit Stop ![]() |
43.6% | 722 | 54 | ||
Safe(r) Zone ![]() |
42.1% | 618 | 51 | ||
Shooting Star +Diamond + Mythic |
40.8% | 498 | 48 | ||
Parallel Plays +Diamond |
40.8% | 785 | 55 | ||
Hideout +Diamond |
40.3% | 477 | 47 | ||
Bridge Too Far +Diamond |
39.8% | 758 | 54 | ||
New Horizons +Diamond + Mythicprev. season |
39.8% | 872 | 56 | ||
Flaring Phoenix +Diamond + Mythicprev. season |
38.8% | 1063 | 59 | ||
Dry Season +Diamond |
38.5% | 587 | 51 | ||
Belle's Rock +Diamond + Mythicprev. season |
38.4% | 855 | 56 | ||
Out in the Open +Diamond + Mythic |
31.6% | 408 | 45 |
Who beats Clancy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ☣☢$#@#Z@N☢☣ | Legendary | 144 | 41.0% | 52.1% |
| 2 | まったりさん | Mythic | 38 | 37.2% | 60.5% |
| 3 | パピコの穴 | Mythic | 22 | 35.0% | 63.6% |
| 4 | れい。 | Diamond | 26 | 34.5% | 57.7% |
| 5 | 山田 | Mythic | 34 | 33.6% | 50.0% |