My roster

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EN

Clancy

Damage Dealer Mythic Ranked · Gold
54.3%Win rate across all maps
30,237Games
100Trust Score
11. of 105Rank by score
+16.9Skill bonus

Best map: Double Swoosh with 63.9% from 2,382 games.

Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 24.Star rate
Win rate 87.54.3 %
Popularity 30.0.23 %
Breadth 86.43% of maps
Counter safety 24.21.8 %
Star rate 95.37.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 42.3% from 111 appearances08/05 — 46.1% from 254 appearances08/06 — 45.2% from 157 appearances08/20 — 45.3% from 7,003 appearances08/21 — 47.7% from 6,120 appearances08/22 — 59.5% from 3,714 appearances08/23 — 60.6% from 3,262 appearances08/24 — 60.3% from 5,141 appearances08/25 — 60.8% from 4,441 appearances08/26 — 64.2% from 556 appearances
42.3%08/04 64.2%08/26

Pick rate

08/04 — 0.3% from 111 appearances08/05 — 0.2% from 254 appearances08/06 — 0.2% from 157 appearances08/20 — 0.3% from 7,003 appearances08/21 — 0.3% from 6,120 appearances08/22 — 0.2% from 3,714 appearances08/23 — 0.2% from 3,262 appearances08/24 — 0.2% from 5,141 appearances08/25 — 0.2% from 4,441 appearances08/26 — 0.2% from 556 appearances
0.3%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +16.9 — rewards skill: from Bronze to Legendary the win rate climbs by 16.9 points (regression 39.2% to 56.2%). The higher the tier, the better he does.

Bronze — 15.6% from 3,602 gamesSilver — 25.4% from 5,667 gamesGold — 54.2% from 30,929 gamesDiamond — 56.2% from 37,390 gamesMythic — 53.0% from 261,941 gamesLegendary — 50.6% from 48,010 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Gold). 14 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 63.9%
2382 72
Gem Fort Gem Grab 63.9%
2033 69
Undermine Gem Grab 63.4%
1966 69
Crystal Arcade Gem Grab+Diamondprev. season 63.8%
825 56
Rustic Arcade Gem Grab 62.5%
1108 60
Hard Rock Mine Gem Grab 61.3%
1753 67
Pinball Dreams Brawl Ball 60.6%
2094 70
Center Stage Brawl Ball 56.4%
2030 69
Sneaky Fields Brawl Ball 55.7%
1833 68
Spiraling Out Brawl Ball 55.5%
1993 69
Dueling Beetles Hot Zone 56.0%
1199 61
Deathcap Trap Gem Grab+Diamondprev. season 57.2%
724 54
Pinhole Punt Brawl Ball+Diamond + Mythic 63.7%
193 34
Open Business Hot Zone 54.5%
1331 63
Ring of Fire Hot Zone 54.0%
1177 61
Triple Dribble Brawl Ball 53.4%
1674 66
Beach Ball Brawl Ball+Diamond + Mythic 55.0%
171 32
Kaboom Canyon Heist 49.6%
842 56
Hot Potato Heist 48.9%
975 58
Layer Cake Bounty+Diamond 44.7%
665 52
Safe Zone Heist 44.6%
641 52
Pit Stop Heist 43.6%
722 54
Safe(r) Zone Heist 42.1%
618 51
Shooting Star Bounty+Diamond + Mythic 40.8%
498 48
Parallel Plays Hot Zone+Diamond 40.8%
785 55
Hideout Bounty+Diamond 40.3%
477 47
Bridge Too Far Heist+Diamond 39.8%
758 54
New Horizons Knockout+Diamond + Mythicprev. season 39.8%
872 56
Flaring Phoenix Knockout+Diamond + Mythicprev. season 38.8%
1063 59
Dry Season Bounty+Diamond 38.5%
587 51
Belle's Rock Knockout+Diamond + Mythicprev. season 38.4%
855 56
Out in the Open Knockout+Diamond + Mythic 31.6%
408 45

Who beats Clancy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 144 41.0% 52.1%
2 まったりさん Mythic 38 37.2% 60.5%
3 パピコの穴 Mythic 22 35.0% 63.6%
4 れい。 Diamond 26 34.5% 57.7%
5 山田 Mythic 34 33.6% 50.0%