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EN

Clancy

Damage Dealer Mythic Ranked · Legendary
52.3%Win rate across all maps
1,096Games
60Trust Score
68. of 105Rank by score
+17.0Skill bonus

Best map: Ring of Fire with 55.4% from 1,958 games.

Wins late — in Brawl Ball 23.2 points better in long rounds than in short ones (66.3% against 43.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 57.52.3 %
Popularity 14.0.09 %
Breadth 56.10% of maps
Counter safety 4.9.0 %
Star rate 95.37.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/24, 17 days. 14 earlier days are left out — below 303 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 48.8% from 1,505 appearances08/05 — 51.1% from 4,485 appearances08/06 — 53.0% from 2,000 appearances08/07 — 51.0% from 1,033 appearances08/08 — 49.6% from 1,159 appearances08/09 — 49.4% from 1,341 appearances08/10 — 49.8% from 4,468 appearances08/11 — 50.4% from 8,444 appearances08/12 — 50.5% from 6,514 appearances08/13 — 50.4% from 3,800 appearances08/14 — 51.7% from 2,590 appearances08/15 — 52.6% from 2,194 appearances08/16 — 51.5% from 2,378 appearances08/17 — 49.5% from 2,019 appearances08/18 — 49.4% from 1,871 appearances08/19 — 51.8% from 758 appearances08/24 — 48.8% from 334 appearances
48.8%08/04 48.8%08/24

Pick rate

08/04 — 0.2% from 1,505 appearances08/05 — 0.3% from 4,485 appearances08/06 — 0.2% from 2,000 appearances08/07 — 0.2% from 1,033 appearances08/08 — 0.2% from 1,159 appearances08/09 — 0.2% from 1,341 appearances08/10 — 0.3% from 4,468 appearances08/11 — 0.3% from 8,444 appearances08/12 — 0.3% from 6,514 appearances08/13 — 0.3% from 3,800 appearances08/14 — 0.3% from 2,590 appearances08/15 — 0.3% from 2,194 appearances08/16 — 0.3% from 2,378 appearances08/17 — 0.3% from 2,019 appearances08/18 — 0.3% from 1,871 appearances08/19 — 0.4% from 758 appearances08/24 — 0.1% from 334 appearances
0.2%08/04 0.1%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +17.0 — rewards skill: from Bronze to Legendary the win rate climbs by 17.0 points (regression 39.2% to 56.2%). The higher the tier, the better he does.

Bronze — 15.6% from 3,684 gamesSilver — 25.3% from 5,776 gamesGold — 54.3% from 31,479 gamesDiamond — 56.1% from 37,709 gamesMythic — 53.0% from 262,174 gamesLegendary — 50.6% from 48,029 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Legendary). 14 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 55.4%
1958 69
Gem Fort Gem Grabprev. season 53.8%
3429 77
Dueling Beetles Hot Zoneprev. season 54.0%
2387 72
Crystal Arcade Gem Grabprev. season 53.7%
2796 74
Open Business Hot Zoneprev. season 51.8%
2479 72
Double Swoosh Gem Grabprev. season 50.8%
4406 81
Center Stage Brawl Ballprev. season 50.9%
3443 77
Triple Dribble Brawl Ballprev. season 50.8%
2840 74
Deathcap Trap Gem Grabprev. season 50.8%
2431 72
Undermine Gem Grabprev. season 50.4%
2958 75
Hard Rock Mine Gem Grabprev. season 50.3%
2478 72
Pinball Dreams Brawl Ballprev. season 49.1%
3327 77
Hot Potato Heistprev. season 49.4%
2370 71
Rustic Arcade Gem Grabprev. season 50.2%
1136 60
Spiraling Out Brawl Ball+Mythic 50.5%
848 56
Sneaky Fields Brawl Ballprev. season 48.2%
3833 79
Kaboom Canyon Heistprev. season 48.7%
1697 66
Dry Season Bounty+Mythicprev. season 48.9%
1346 63
Layer Cake Bounty+Mythicprev. season 47.9%
2153 70
Safe(r) Zone Heist+Mythic + Masters 50.9%
232 37
Shooting Star Bounty+Mythicprev. season 47.0%
906 57
Bridge Too Far Heist+Mythicprev. season 45.5%
3823 79
New Horizons Knockout+Mythic + Mastersprev. season 46.8%
551 50
Safe Zone Heistprev. season 45.8%
961 58
Beach Ball Brawl Ball+Mythic 48.8%
82 21
Parallel Plays Hot Zoneprev. season 45.2%
1183 61
Pinhole Punt Brawl Ball+Mythic 47.4%
95 23
Belle's Rock Knockout+Mythicprev. season 45.5%
528 49
Hideout Bounty+Mythicprev. season 44.7%
1053 59
Pit Stop Heist+Mythic 45.2%
383 44
Flaring Phoenix Knockout+Mythicprev. season 44.3%
747 54
Out in the Open Knockout+Mythicprev. season 42.3%
638 52

Who beats Clancy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Clancy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ☣☢$#@#Z@N☢☣ Legendary 144 40.9% 52.1%
2 まったりさん Mythic 38 37.1% 60.5%
3 パピコの穴 Mythic 22 34.9% 63.6%
4 れい。 Diamond 26 34.4% 57.7%
5 山田 Mythic 34 33.5% 50.0%