For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Only Playmaker. 08/06 to 08/15, 4 days. 3 earlier days are left out — below 391 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/15.
Direct duels in Hot Zone: how Colt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Playmaker. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
56.8%
637 games
Doug
49.2%
768 games
Bo
47.0%
4,199 games
Tick
46.0%
3,079 games
Juju
47.8%
138 games
Draco
46.7%
180 games
Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Moonlight | Legendary | 116 | 47.3% | 64.7% |
| 2 | ceejay❤️aims | Masters | 72 | 46.2% | 70.8% |
| 3 | fu | Legendary | 47 | 45.9% | 80.9% |
| 4 | いるかあめ🐬 | Legendary | 33 | 42.5% | 81.8% |
| 5 | retired gekko. | Legendary | 40 | 40.7% | 70.0% |