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EN

Colt

Damage Dealer Rare Ranked · Legendary
52.7%Win rate across all maps
26,200Games
100Trust Score
27. of 105Rank by score

Best map: Bridge Too Far with 58.9% from 3,880 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 41.Star rate
Win rate 62.52.7 %
Popularity 86.2.24 %
Breadth 57.10% of maps
Counter safety 41.25.8 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/02 — 51.4% from 862 appearances08/03 — 49.7% from 3,191 appearances08/04 — 49.4% from 16,524 appearances08/05 — 49.1% from 38,001 appearances08/06 — 48.4% from 20,129 appearances08/07 — 49.2% from 9,293 appearances08/08 — 48.8% from 10,825 appearances08/09 — 48.7% from 12,499 appearances08/10 — 49.0% from 32,774 appearances08/11 — 48.8% from 62,787 appearances08/12 — 48.6% from 46,503 appearances08/13 — 48.1% from 26,441 appearances08/14 — 48.7% from 19,397 appearances08/15 — 49.0% from 15,173 appearances08/16 — 49.0% from 16,148 appearances08/17 — 48.4% from 14,907 appearances08/18 — 48.2% from 15,193 appearances08/19 — 49.2% from 5,007 appearances08/21 — 53.7% from 2,167 appearances08/22 — 54.2% from 3,412 appearances08/23 — 52.4% from 5,050 appearances08/24 — 53.0% from 8,258 appearances08/25 — 51.8% from 7,050 appearances
51.4%08/02 51.8%08/25

Pick rate

08/02 — 2.0% from 862 appearances08/03 — 2.1% from 3,191 appearances08/04 — 2.2% from 16,524 appearances08/05 — 2.2% from 38,001 appearances08/06 — 2.2% from 20,129 appearances08/07 — 2.2% from 9,293 appearances08/08 — 2.2% from 10,825 appearances08/09 — 2.2% from 12,499 appearances08/10 — 2.1% from 32,774 appearances08/11 — 2.2% from 62,787 appearances08/12 — 2.2% from 46,503 appearances08/13 — 2.2% from 26,441 appearances08/14 — 2.3% from 19,397 appearances08/15 — 2.2% from 15,173 appearances08/16 — 2.2% from 16,148 appearances08/17 — 2.5% from 14,907 appearances08/18 — 2.5% from 15,193 appearances08/19 — 2.4% from 5,007 appearances08/21 — 2.1% from 2,167 appearances08/22 — 2.2% from 3,412 appearances08/23 — 2.3% from 5,050 appearances08/24 — 2.4% from 8,258 appearances08/25 — 2.2% from 7,050 appearances
2.0%08/02 2.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.3% from 9,377 gamesSilver — 46.0% from 32,175 gamesGold — 47.8% from 363,646 gamesDiamond — 46.5% from 403,797 gamesMythic — 45.8% from 1,608,123 gamesLegendary — 49.0% from 392,536 gamesMasters — 51.8% from 8,431 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 3 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 58.9%
3880 79
Kaboom Canyon Heist 55.6%
4096 80
Safe Zone Heist 53.6%
3217 76
Hot Potato Heist 52.0%
3502 77
Safe(r) Zone Heist 51.7%
3347 77
Pit Stop Heist 51.7%
1586 65
Pinball Dreams Brawl Ball 52.3%
533 49
Hideout Bounty 51.1%
472 47
Spiraling Out Brawl Ball 49.5%
685 53
Double Swoosh Gem Grabprev. season 47.7%
3486 77
New Horizons Knockout 49.4%
656 52
Center Stage Brawl Ball 49.0%
770 55
Shooting Star Bountyprev. season 45.3%
11461 95
Flaring Phoenix Knockoutprev. season 45.3%
5286 83
Undermine Gem Grabprev. season 45.2%
5513 84
Sneaky Fields Brawl Ball 47.0%
574 50
Dry Season Bountyprev. season 44.9%
7594 89
Rustic Arcade Gem Grabprev. season 44.8%
9145 92
Out in the Open Knockout 47.1%
403 45
Crystal Arcade Gem Grabprev. season 44.8%
5979 85
Beach Ball Brawl Ball+Mythic + Masters 48.0%
196 34
Deathcap Trap Gem Grabprev. season 44.6%
5292 83
Layer Cake Bountyprev. season 45.1%
2224 70
Triple Dribble Brawl Ballprev. season 44.4%
4280 80
Gem Fort Gem Grabprev. season 44.4%
3897 79
Pinhole Punt Brawl Ball+Mythic 46.5%
185 33
Belle's Rock Knockoutprev. season 43.1%
8011 90
Hard Rock Mine Gem Grabprev. season 41.9%
2947 75
Dueling Beetles Hot Zoneprev. season 42.2%
1807 67
Ring of Fire Hot Zoneprev. season 40.5%
4125 80
Parallel Plays Hot Zone+Mythicprev. season 38.2%
4366 81
Open Business Hot Zoneprev. season 37.8%
4785 82

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 fu Legendary 38 45.6% 86.8%
2 ceejay❤️aims Masters 52 44.8% 75.0%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%