My roster

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EN

Colt

Damage Dealer Rare Ranked · Diamond Brawl Ball
46.5%Win rate in Brawl Ball
29,011Games
100Trust Score
66. of 105Rank in Brawl Ball

Best map: Bridge Too Far with 53.3% from 26,072 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 32.46.5 %
Popularity 85.2.02 %
Breadth 12.3% of maps
Counter safety 50.38.6 %
Star rate 47.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 246 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 3.0% and has not shifted measurably of late.

Win rate

08/04 — 45.2% from 615 appearances08/05 — 43.3% from 1,964 appearances08/06 — 47.0% from 1,743 appearances08/11 — 40.5% from 252 appearances08/12 — 42.3% from 764 appearances08/13 — 42.7% from 1,117 appearances08/14 — 40.4% from 1,238 appearances08/15 — 40.6% from 1,232 appearances08/16 — 42.5% from 1,333 appearances08/17 — 45.2% from 1,654 appearances08/18 — 44.5% from 1,839 appearances08/19 — 44.1% from 404 appearances08/20 — 46.1% from 4,409 appearances08/21 — 47.1% from 7,518 appearances08/22 — 46.9% from 5,325 appearances08/23 — 46.4% from 3,900 appearances08/24 — 46.7% from 4,507 appearances08/25 — 45.2% from 3,341 appearances
45.2%08/04 45.2%08/25

Pick rate

08/04 — 2.3% from 615 appearances08/05 — 2.4% from 1,964 appearances08/06 — 2.2% from 1,743 appearances08/11 — 1.7% from 252 appearances08/12 — 2.0% from 764 appearances08/13 — 2.0% from 1,117 appearances08/14 — 2.0% from 1,238 appearances08/15 — 2.0% from 1,232 appearances08/16 — 1.9% from 1,333 appearances08/17 — 2.1% from 1,654 appearances08/18 — 2.5% from 1,839 appearances08/19 — 2.1% from 404 appearances08/20 — 2.0% from 4,409 appearances08/21 — 2.0% from 7,518 appearances08/22 — 2.1% from 5,325 appearances08/23 — 2.1% from 3,900 appearances08/24 — 1.9% from 4,507 appearances08/25 — 1.9% from 3,341 appearances
2.3%08/04 1.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.0% from 1,437 gamesSilver — 41.1% from 3,962 gamesGold — 45.1% from 37,134 gamesDiamond — 45.5% from 43,640 gamesMythic — 43.6% from 186,175 gamesLegendary — 44.7% from 51,279 gamesMasters — 43.8% from 600 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 48.1%
7214 88
Center Stage Brawl Ball 47.9%
7303 88
Pinball Dreams Brawl Ball 46.4%
7348 88
Sneaky Fields Brawl Ball 44.9%
3846 79
Beach Ball Brawl Ball+Mythic + Gold 47.7%
214 35
Pinhole Punt Brawl Ball+Mythic + Gold 47.1%
274 39
Triple Dribble Brawl Ball 42.2%
3160 76

Against whom

Direct duels in Brawl Ball: how Colt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.9% against Mico in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 51.7% 7,274 games Ash 52.4% 1,651 games Jacky 53.2% 573 games Clancy 52.2% 843 games Bolt 51.6% 1,151 games Griff 49.3% 11,228 games

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 50 45.6% 78.0%
2 fu Legendary 38 45.6% 86.8%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%