My roster

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EN

Colt

Damage Dealer Rare Ranked · Legendary
52.7%Win rate across all maps
27,593Games
100Trust Score
25. of 105Rank by score

Best map: Bridge Too Far with 59.0% from 3,941 games.

Wins early — in Heist 2.6 points better in short rounds than in long ones (50.7% against 48.1%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 41.Star rate
Win rate 62.52.7 %
Popularity 86.2.22 %
Breadth 57.10% of maps
Counter safety 41.26.1 %
Star rate 62.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 24 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/02 — 51.4% from 862 appearances08/03 — 49.7% from 3,191 appearances08/04 — 49.4% from 16,524 appearances08/05 — 49.1% from 38,001 appearances08/06 — 48.4% from 20,129 appearances08/07 — 49.2% from 9,293 appearances08/08 — 48.8% from 10,825 appearances08/09 — 48.7% from 12,499 appearances08/10 — 49.0% from 32,774 appearances08/11 — 48.8% from 62,787 appearances08/12 — 48.6% from 46,503 appearances08/13 — 48.1% from 26,441 appearances08/14 — 48.7% from 19,397 appearances08/15 — 49.0% from 15,173 appearances08/16 — 49.0% from 16,148 appearances08/17 — 48.4% from 14,907 appearances08/18 — 48.2% from 15,193 appearances08/19 — 49.2% from 5,007 appearances08/21 — 53.7% from 2,167 appearances08/22 — 54.3% from 3,414 appearances08/23 — 52.4% from 5,061 appearances08/24 — 53.1% from 8,339 appearances08/25 — 51.7% from 7,740 appearances08/26 — 52.5% from 777 appearances
51.4%08/02 52.5%08/26

Pick rate

08/02 — 2.0% from 862 appearances08/03 — 2.1% from 3,191 appearances08/04 — 2.2% from 16,524 appearances08/05 — 2.2% from 38,001 appearances08/06 — 2.2% from 20,129 appearances08/07 — 2.2% from 9,293 appearances08/08 — 2.2% from 10,825 appearances08/09 — 2.2% from 12,499 appearances08/10 — 2.1% from 32,774 appearances08/11 — 2.2% from 62,787 appearances08/12 — 2.2% from 46,503 appearances08/13 — 2.2% from 26,441 appearances08/14 — 2.3% from 19,397 appearances08/15 — 2.2% from 15,173 appearances08/16 — 2.2% from 16,148 appearances08/17 — 2.5% from 14,907 appearances08/18 — 2.5% from 15,193 appearances08/19 — 2.4% from 5,007 appearances08/21 — 2.1% from 2,167 appearances08/22 — 2.2% from 3,414 appearances08/23 — 2.3% from 5,061 appearances08/24 — 2.4% from 8,339 appearances08/25 — 2.2% from 7,740 appearances08/26 — 1.7% from 777 appearances
2.0%08/02 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.3% from 9,858 gamesSilver — 45.9% from 33,465 gamesGold — 47.7% from 376,588 gamesDiamond — 46.5% from 409,383 gamesMythic — 45.8% from 1,611,826 gamesLegendary — 49.1% from 393,929 gamesMasters — 51.8% from 8,454 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 3 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 59.0%
3941 79
Kaboom Canyon Heist 55.5%
4414 81
Safe Zone Heist 53.5%
3274 76
Hot Potato Heist 51.9%
3774 78
Safe(r) Zone Heist 51.6%
3447 77
Pit Stop Heist 51.6%
1610 66
Pinball Dreams Brawl Ball 53.0%
574 50
Hideout Bounty 51.6%
517 49
Center Stage Brawl Ball 49.7%
829 56
Spiraling Out Brawl Ball 49.3%
740 54
New Horizons Knockout 49.5%
669 53
Double Swoosh Gem Grabprev. season 47.6%
3494 77
Beach Ball Brawl Ball+Mythic + Masters 49.3%
343 43
Out in the Open Knockout 48.0%
450 47
Shooting Star Bountyprev. season 45.3%
11468 95
Sneaky Fields Brawl Ball 47.4%
627 52
Flaring Phoenix Knockoutprev. season 45.3%
5312 84
Undermine Gem Grabprev. season 45.2%
5529 84
Dry Season Bountyprev. season 45.0%
7616 89
Rustic Arcade Gem Grabprev. season 44.8%
9171 92
Crystal Arcade Gem Grabprev. season 44.8%
5979 85
Deathcap Trap Gem Grabprev. season 44.6%
5292 83
Layer Cake Bountyprev. season 45.1%
2230 71
Pinhole Punt Brawl Ball+Mythic 46.8%
346 43
Triple Dribble Brawl Ballprev. season 44.4%
4295 80
Gem Fort Gem Grabprev. season 44.4%
3897 79
Belle's Rock Knockoutprev. season 43.0%
8040 90
Hard Rock Mine Gem Grabprev. season 42.0%
2955 75
Dueling Beetles Hot Zoneprev. season 42.1%
1813 67
Ring of Fire Hot Zoneprev. season 40.6%
4127 80
Parallel Plays Hot Zone+Mythicprev. season 38.3%
4376 81
Open Business Hot Zoneprev. season 37.9%
4795 82

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 54 45.4% 75.9%
2 fu Legendary 38 45.3% 86.8%
3 SLC | frons Legendary 42 40.5% 69.0%
4 いるかあめ🐬 Legendary 25 40.2% 84.0%
5 ダークネスだもし Mythic 23 40.1% 87.0%