My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Colt

Damage Dealer Rare Ranked · Diamond
47.3%Win rate across all maps
252,781Games
100Trust Score
86. of 105Rank by score

Best map: Bridge Too Far with 53.3% from 26,052 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 12.Counter safetyStar rate
Win rate 15.47.3 %
Popularity 94.3.20 %
Breadth 12.3% of maps
Counter safety 13.24.7 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.0% and has not shifted measurably of late.

Win rate

08/03 — 46.1% from 1,391 appearances08/04 — 45.4% from 6,203 appearances08/05 — 46.6% from 20,436 appearances08/06 — 47.6% from 19,308 appearances08/09 — 44.7% from 470 appearances08/10 — 40.2% from 875 appearances08/11 — 43.7% from 3,034 appearances08/12 — 43.2% from 8,003 appearances08/13 — 44.0% from 11,355 appearances08/14 — 44.6% from 12,150 appearances08/15 — 44.3% from 12,833 appearances08/16 — 45.3% from 14,178 appearances08/17 — 45.3% from 16,664 appearances08/18 — 45.3% from 17,010 appearances08/19 — 43.9% from 3,859 appearances08/20 — 47.4% from 38,614 appearances08/21 — 47.9% from 66,626 appearances08/22 — 47.4% from 46,758 appearances08/23 — 47.0% from 34,471 appearances08/24 — 46.5% from 39,274 appearances08/25 — 46.8% from 27,037 appearances
46.1%08/03 46.8%08/25

Pick rate

08/03 — 3.4% from 1,391 appearances08/04 — 3.6% from 6,203 appearances08/05 — 3.8% from 20,436 appearances08/06 — 3.7% from 19,308 appearances08/09 — 3.4% from 470 appearances08/10 — 3.3% from 875 appearances08/11 — 3.1% from 3,034 appearances08/12 — 3.2% from 8,003 appearances08/13 — 3.1% from 11,355 appearances08/14 — 3.0% from 12,150 appearances08/15 — 3.0% from 12,833 appearances08/16 — 3.0% from 14,178 appearances08/17 — 3.2% from 16,664 appearances08/18 — 3.5% from 17,010 appearances08/19 — 3.1% from 3,859 appearances08/20 — 3.2% from 38,614 appearances08/21 — 3.3% from 66,626 appearances08/22 — 3.4% from 46,758 appearances08/23 — 3.3% from 34,471 appearances08/24 — 3.0% from 39,274 appearances08/25 — 3.0% from 27,037 appearances
3.4%08/03 3.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.4% from 9,263 gamesSilver — 45.9% from 31,797 gamesGold — 47.8% from 360,021 gamesDiamond — 46.5% from 402,207 gamesMythic — 45.8% from 1,606,886 gamesLegendary — 49.0% from 392,007 gamesMasters — 51.8% from 8,425 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 53.3%
26052 100
Kaboom Canyon Heist 49.7%
21727 100
New Horizons Knockout 48.8%
12218 96
Hideout Bounty 48.4%
11502 95
Safe Zone Heist 48.1%
22267 100
Shooting Star Bounty 48.1%
10207 93
Rustic Arcade Gem Grab 48.2%
8320 90
Safe(r) Zone Heist 47.8%
21622 100
Spiraling Out Brawl Ball 48.1%
7194 88
Center Stage Brawl Ball 47.8%
7290 88
Hot Potato Heist 46.9%
16731 100
Pinball Dreams Brawl Ball 46.4%
7343 88
Dry Season Bounty 46.1%
9154 92
Out in the Open Knockout 45.9%
11865 96
Undermine Gem Grab 45.2%
4388 81
Beach Ball Brawl Ball+Mythic + Gold 48.1%
187 33
Pinhole Punt Brawl Ball+Mythic + Gold 47.7%
237 37
Sneaky Fields Brawl Ball 44.9%
3838 79
Gem Fort Gem Grab 44.5%
3592 78
Pit Stop Heist 43.8%
9750 93
Deathcap Trap Gem Grabprev. season 44.0%
4111 80
Belle's Rock Knockout 43.6%
7071 88
Flaring Phoenix Knockout 43.4%
7773 89
Double Swoosh Gem Grab 43.5%
2958 75
Hard Rock Mine Gem Grab 42.9%
3394 77
Triple Dribble Brawl Ball 42.2%
3157 76
Crystal Arcade Gem Grabprev. season 42.1%
3724 78
Layer Cake Bounty 41.8%
3593 78
Ring of Fire Hot Zone 41.0%
3999 79
Dueling Beetles Hot Zone 38.8%
1862 68
Open Business Hot Zone 37.6%
2994 75
Parallel Plays Hot Zone 36.9%
793 55

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 50 45.6% 78.0%
2 fu Legendary 38 45.5% 86.8%
3 SLC | frons Legendary 42 40.7% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%