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EN

Colt

Damage Dealer Rare Ranked · Gold
47.8%Win rate across all maps
350,435Games
100Trust Score
66. of 105Rank by score

Best map: Bridge Too Far with 55.1% from 36,661 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 36.47.8 %
Popularity 92.2.79 %
Breadth 16.3% of maps
Counter safety 48.26.1 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/01 — 44.2% from 138 appearances08/02 — 42.1% from 247 appearances08/03 — 47.2% from 492 appearances08/04 — 46.6% from 1,626 appearances08/05 — 47.7% from 4,393 appearances08/06 — 49.4% from 3,142 appearances08/12 — 56.7% from 67 appearances08/13 — 46.4% from 151 appearances08/14 — 59.1% from 127 appearances08/15 — 43.8% from 144 appearances08/16 — 41.4% from 198 appearances08/17 — 45.4% from 205 appearances08/18 — 42.1% from 216 appearances08/20 — 48.9% from 72,019 appearances08/21 — 48.4% from 68,586 appearances08/22 — 47.5% from 49,353 appearances08/23 — 47.3% from 44,503 appearances08/24 — 46.9% from 65,551 appearances08/25 — 47.0% from 50,298 appearances08/26 — 42.4% from 125 appearances
44.2%08/01 42.4%08/26

Pick rate

08/01 — 3.8% from 138 appearances08/02 — 4.1% from 247 appearances08/03 — 3.7% from 492 appearances08/04 — 3.7% from 1,626 appearances08/05 — 3.6% from 4,393 appearances08/06 — 3.7% from 3,142 appearances08/12 — 3.3% from 67 appearances08/13 — 3.8% from 151 appearances08/14 — 3.1% from 127 appearances08/15 — 3.0% from 144 appearances08/16 — 3.3% from 198 appearances08/17 — 3.1% from 205 appearances08/18 — 3.5% from 216 appearances08/20 — 2.9% from 72,019 appearances08/21 — 2.9% from 68,586 appearances08/22 — 3.0% from 49,353 appearances08/23 — 3.0% from 44,503 appearances08/24 — 2.6% from 65,551 appearances08/25 — 2.5% from 50,298 appearances08/26 — 1.7% from 125 appearances
3.8%08/01 1.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.4% from 9,332 gamesSilver — 46.0% from 31,998 gamesGold — 47.8% from 361,825 gamesDiamond — 46.5% from 402,928 gamesMythic — 45.8% from 1,607,438 gamesLegendary — 49.0% from 392,270 gamesMasters — 51.8% from 8,429 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 55.1%
36661 100
Kaboom Canyon Heist 50.5%
28883 100
Hideout Bounty 50.6%
14616 99
New Horizons Knockout 50.2%
15594 100
Safe Zone Heist 49.3%
30783 100
Safe(r) Zone Heist 48.6%
30197 100
Rustic Arcade Gem Grab 48.9%
11167 95
Shooting Star Bounty 48.3%
13056 97
Hot Potato Heist 47.8%
23370 100
Spiraling Out Brawl Ball 47.9%
8321 90
Dry Season Bounty 47.7%
12768 97
Out in the Open Knockout 47.2%
14905 99
Pinball Dreams Brawl Ball 46.6%
9111 92
Center Stage Brawl Ball 45.7%
8285 90
Flaring Phoenix Knockout 45.4%
11859 96
Pit Stop Heist 44.5%
15117 99
Beach Ball Brawl Ball+Diamond + Mythic 47.7%
218 36
Undermine Gem Grab 44.5%
6336 86
Pinhole Punt Brawl Ball+Diamond + Mythic 47.0%
296 40
Deathcap Trap Gem Grab+Diamondprev. season 44.6%
4405 81
Belle's Rock Knockout 44.0%
10590 94
Gem Fort Gem Grab 43.9%
5863 85
Hard Rock Mine Gem Grab 43.0%
5652 84
Double Swoosh Gem Grab 42.1%
4788 82
Crystal Arcade Gem Grab+Diamondprev. season 42.2%
4049 79
Sneaky Fields Brawl Ball 41.8%
5354 84
Layer Cake Bounty 41.5%
6660 87
Ring of Fire Hot Zone 40.9%
5618 84
Triple Dribble Brawl Ball 40.7%
4984 83
Open Business Hot Zone 37.4%
4431 81
Dueling Beetles Hot Zone 34.1%
3117 76
Parallel Plays Hot Zone 30.6%
2224 70

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 50 45.6% 78.0%
2 fu Legendary 38 45.6% 86.8%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%