My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Colt

Damage Dealer Rare Ranked · Legendary
52.7%Win rate across all maps
26,043Games
100Trust Score
27. of 105Rank by score

Best map: Bridge Too Far with 58.9% from 3,875 games.

Wins early — in Heist 2.0 points better in short rounds than in long ones (50.8% against 48.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 41.Star rate
Win rate 62.52.7 %
Popularity 86.2.24 %
Breadth 56.10% of maps
Counter safety 41.25.7 %
Star rate 64.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/02 — 51.4% from 862 appearances08/03 — 49.7% from 3,191 appearances08/04 — 49.4% from 16,524 appearances08/05 — 49.1% from 38,001 appearances08/06 — 48.4% from 20,129 appearances08/07 — 49.2% from 9,293 appearances08/08 — 48.8% from 10,825 appearances08/09 — 48.7% from 12,499 appearances08/10 — 49.0% from 32,774 appearances08/11 — 48.8% from 62,787 appearances08/12 — 48.6% from 46,503 appearances08/13 — 48.1% from 26,441 appearances08/14 — 48.7% from 19,397 appearances08/15 — 49.0% from 15,173 appearances08/16 — 49.0% from 16,148 appearances08/17 — 48.4% from 14,907 appearances08/18 — 48.2% from 15,193 appearances08/19 — 49.2% from 5,007 appearances08/21 — 53.7% from 2,167 appearances08/22 — 54.2% from 3,412 appearances08/23 — 52.4% from 5,042 appearances08/24 — 53.0% from 8,256 appearances08/25 — 51.8% from 6,980 appearances
51.4%08/02 51.8%08/25

Pick rate

08/02 — 2.0% from 862 appearances08/03 — 2.1% from 3,191 appearances08/04 — 2.2% from 16,524 appearances08/05 — 2.2% from 38,001 appearances08/06 — 2.2% from 20,129 appearances08/07 — 2.2% from 9,293 appearances08/08 — 2.2% from 10,825 appearances08/09 — 2.2% from 12,499 appearances08/10 — 2.1% from 32,774 appearances08/11 — 2.2% from 62,787 appearances08/12 — 2.2% from 46,503 appearances08/13 — 2.2% from 26,441 appearances08/14 — 2.3% from 19,397 appearances08/15 — 2.2% from 15,173 appearances08/16 — 2.2% from 16,148 appearances08/17 — 2.5% from 14,907 appearances08/18 — 2.5% from 15,193 appearances08/19 — 2.4% from 5,007 appearances08/21 — 2.1% from 2,167 appearances08/22 — 2.2% from 3,412 appearances08/23 — 2.3% from 5,042 appearances08/24 — 2.4% from 8,256 appearances08/25 — 2.2% from 6,980 appearances
2.0%08/02 2.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 50.3% from 9,358 gamesSilver — 46.0% from 32,085 gamesGold — 47.8% from 362,788 gamesDiamond — 46.5% from 403,333 gamesMythic — 45.8% from 1,607,814 gamesLegendary — 49.0% from 392,379 gamesMasters — 51.8% from 8,429 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 3 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 58.9%
3875 79
Kaboom Canyon Heist 55.5%
4061 79
Safe Zone Heist 53.6%
3210 76
Hot Potato Heist 52.0%
3470 77
Safe(r) Zone Heist 51.9%
3338 77
Pit Stop Heist 51.7%
1586 65
Pinball Dreams Brawl Ball 52.2%
531 49
Hideout Bounty 50.9%
466 47
Double Swoosh Gem Grabprev. season 47.7%
3484 77
Spiraling Out Brawl Ball 49.4%
678 53
New Horizons Knockout 49.4%
656 52
Center Stage Brawl Ball 49.1%
759 54
Shooting Star Bountyprev. season 45.3%
11461 95
Sneaky Fields Brawl Ball 47.1%
571 50
Flaring Phoenix Knockoutprev. season 45.3%
5280 83
Undermine Gem Grabprev. season 45.2%
5513 84
Dry Season Bountyprev. season 44.9%
7592 89
Rustic Arcade Gem Grabprev. season 44.8%
9141 92
Crystal Arcade Gem Grabprev. season 44.8%
5979 85
Beach Ball Brawl Ball+Mythic + Masters 48.3%
178 33
Out in the Open Knockout 47.0%
400 45
Deathcap Trap Gem Grabprev. season 44.6%
5292 83
Layer Cake Bountyprev. season 45.1%
2222 70
Triple Dribble Brawl Ballprev. season 44.4%
4280 80
Gem Fort Gem Grabprev. season 44.4%
3897 79
Belle's Rock Knockoutprev. season 43.1%
8008 90
Pinhole Punt Brawl Ball+Mythic 45.0%
171 32
Hard Rock Mine Gem Grabprev. season 41.9%
2947 75
Dueling Beetles Hot Zoneprev. season 42.2%
1807 67
Ring of Fire Hot Zoneprev. season 40.5%
4125 80
Parallel Plays Hot Zone+Mythicprev. season 38.2%
4366 81
Open Business Hot Zoneprev. season 37.8%
4785 82

Who beats Colt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Colt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ceejay❤️aims Masters 50 45.6% 78.0%
2 fu Legendary 38 45.6% 86.8%
3 SLC | frons Legendary 42 40.8% 69.0%
4 いるかあめ🐬 Legendary 25 40.5% 84.0%
5 ダークネスだもし Mythic 23 40.4% 87.0%