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EN

Cordelius

Assassin Legendary Ranked · Diamond
49.7%Win rate across all maps
56,794Games
100Trust Score
62. of 105Rank by score
+5.5Skill bonus

Best map: Pit Stop with 57.1% from 5,533 games.

Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 40.PopularityBreadthCounter safetyStar rate
Win rate 40.49.7 %
Popularity 55.0.69 %
Breadth 45.13% of maps
Counter safety 72.34.3 %
Star rate 43.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 46.6% from 875 appearances08/05 — 46.6% from 3,021 appearances08/06 — 48.9% from 2,659 appearances08/11 — 44.8% from 699 appearances08/12 — 46.3% from 1,938 appearances08/13 — 47.0% from 2,621 appearances08/14 — 47.7% from 2,914 appearances08/15 — 45.3% from 3,075 appearances08/16 — 47.9% from 3,269 appearances08/17 — 48.7% from 3,490 appearances08/18 — 48.9% from 3,236 appearances08/19 — 49.9% from 985 appearances08/20 — 49.5% from 8,488 appearances08/21 — 49.1% from 14,099 appearances08/22 — 49.1% from 9,698 appearances08/23 — 49.4% from 7,517 appearances08/24 — 50.4% from 8,929 appearances08/25 — 51.0% from 6,874 appearances08/26 — 49.8% from 1,189 appearances
46.6%08/04 49.8%08/26

Pick rate

08/04 — 0.5% from 875 appearances08/05 — 0.6% from 3,021 appearances08/06 — 0.5% from 2,659 appearances08/11 — 0.7% from 699 appearances08/12 — 0.8% from 1,938 appearances08/13 — 0.7% from 2,621 appearances08/14 — 0.7% from 2,914 appearances08/15 — 0.7% from 3,075 appearances08/16 — 0.7% from 3,269 appearances08/17 — 0.7% from 3,490 appearances08/18 — 0.7% from 3,236 appearances08/19 — 0.8% from 985 appearances08/20 — 0.7% from 8,488 appearances08/21 — 0.7% from 14,099 appearances08/22 — 0.7% from 9,698 appearances08/23 — 0.7% from 7,517 appearances08/24 — 0.7% from 8,929 appearances08/25 — 0.7% from 6,874 appearances08/26 — 0.8% from 1,189 appearances
0.5%08/04 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.5 — rewards skill: from Bronze to Masters the win rate climbs by 5.5 points (regression 44.2% to 49.7%). The higher the tier, the better he does.

Bronze — 21.5% from 3,114 gamesSilver — 39.5% from 6,508 gamesGold — 48.8% from 67,057 gamesDiamond — 48.9% from 86,284 gamesMythic — 47.5% from 517,441 gamesLegendary — 48.7% from 137,814 gamesMasters — 53.2% from 1,611 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 57.1%
5533 84
Hot Potato Heist 54.6%
3844 79
Kaboom Canyon Heist 52.5%
2340 71
Safe Zone Heist 52.6%
1396 64
Parallel Plays Hot Zone 50.0%
5111 83
Safe(r) Zone Heist 50.8%
1439 64
Triple Dribble Brawl Ball 49.7%
3314 76
Sneaky Fields Brawl Ball 49.5%
3863 79
Spiraling Out Brawl Ball 49.7%
2472 72
Gem Fort Gem Grab 49.0%
3970 79
Open Business Hot Zone 50.3%
781 55
Hard Rock Mine Gem Grab 48.6%
2530 72
Layer Cake Bounty 48.5%
2321 71
Bridge Too Far Heist 49.2%
711 53
Center Stage Brawl Ball 47.4%
2563 73
Undermine Gem Grab 47.3%
2591 73
Flaring Phoenix Knockout 47.8%
1183 61
Pinball Dreams Brawl Ball 47.1%
2402 72
Dueling Beetles Hot Zone 48.1%
813 55
Double Swoosh Gem Grab 46.7%
2879 74
Crystal Arcade Gem Grabprev. season 47.1%
1441 64
Deathcap Trap Gem Grabprev. season 46.3%
1170 61
Pinhole Punt Brawl Ball+Mythic + Gold 47.9%
263 39
Beach Ball Brawl Ball+Mythic + Gold 47.1%
329 42
Dry Season Bounty 44.9%
501 48
Ring of Fire Hot Zone 43.8%
402 45
Hideout Bounty 42.1%
480 48
Belle's Rock Knockout 41.9%
967 58
Out in the Open Knockout 41.9%
523 49
Rustic Arcade Gem Grab 40.7%
602 51
Shooting Star Bountyprev. season 39.8%
616 51
New Horizons Knockout 39.2%
795 55

Who beats Cordelius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ak-ssing Legendary 26 36.1% 65.4%
2 〆|ζ͜͡Músaaヤ Legendary 26 34.4% 57.7%
3 𝐉𝐑𝐖_두콩 Diamond 20 33.7% 60.0%
4 WBC太極旗포수🇰🇷 Mythic 21 33.4% 57.1%
5 rrrrrrrrrrruka Diamond 24 33.3% 54.2%