My roster

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EN

Cordelius

Assassin Legendary Ranked · Gold
48.9%Win rate across all maps
66,513Games
100Trust Score
61. of 105Rank by score
+5.4Skill bonus

Best map: Pit Stop with 56.0% from 3,772 games.

Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 42.PopularityBreadthCounter safetyStar rate
Win rate 42.48.9 %
Popularity 54.0.49 %
Breadth 46.13% of maps
Counter safety 69.30.2 %
Star rate 43.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 69th means “better than 69% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 42.9% from 154 appearances08/05 — 46.7% from 510 appearances08/06 — 48.6% from 348 appearances08/20 — 46.1% from 13,400 appearances08/21 — 46.3% from 13,233 appearances08/22 — 50.0% from 8,315 appearances08/23 — 50.8% from 7,299 appearances08/24 — 50.8% from 11,426 appearances08/25 — 50.7% from 10,087 appearances08/26 — 51.1% from 2,753 appearances
42.9%08/04 51.1%08/26

Pick rate

08/04 — 0.3% from 154 appearances08/05 — 0.4% from 510 appearances08/06 — 0.4% from 348 appearances08/20 — 0.5% from 13,400 appearances08/21 — 0.6% from 13,233 appearances08/22 — 0.5% from 8,315 appearances08/23 — 0.5% from 7,299 appearances08/24 — 0.4% from 11,426 appearances08/25 — 0.4% from 10,087 appearances08/26 — 0.5% from 2,753 appearances
0.3%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.4 — rewards skill: from Bronze to Masters the win rate climbs by 5.4 points (regression 44.3% to 49.7%). The higher the tier, the better he does.

Bronze — 21.5% from 3,160 gamesSilver — 39.6% from 6,592 gamesGold — 48.8% from 67,852 gamesDiamond — 48.9% from 86,722 gamesMythic — 47.5% from 517,862 gamesLegendary — 48.7% from 137,977 gamesMasters — 53.2% from 1,611 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 56.0%
3772 78
Hot Potato Heist 53.9%
3447 77
Parallel Plays Hot Zone 51.7%
4231 80
Triple Dribble Brawl Ball 51.7%
3490 77
Layer Cake Bounty 51.1%
2799 74
Sneaky Fields Brawl Ball 50.7%
3696 78
Gem Fort Gem Grab 50.2%
5247 83
Double Swoosh Gem Grab 50.4%
3956 79
Kaboom Canyon Heist 50.7%
2263 71
Spiraling Out Brawl Ball 50.2%
2751 74
Pinball Dreams Brawl Ball 50.0%
2732 74
Hard Rock Mine Gem Grab 48.7%
3278 76
Undermine Gem Grab 48.0%
3700 78
Safe Zone Heist 48.1%
1478 64
Crystal Arcade Gem Grab+Diamondprev. season 47.4%
1516 65
Flaring Phoenix Knockout 46.8%
1904 68
Center Stage Brawl Ball 46.4%
3117 76
Beach Ball Brawl Ball+Diamond + Mythic 48.7%
390 44
Safe(r) Zone Heist 46.7%
1536 65
New Horizons Knockout 46.7%
1484 64
Deathcap Trap Gem Grab+Diamondprev. season 46.3%
1217 61
Belle's Rock Knockout 45.6%
1609 66
Pinhole Punt Brawl Ball+Diamond + Mythic 47.4%
285 40
Rustic Arcade Gem Grab 45.4%
1339 63
Open Business Hot Zone 43.5%
1100 60
Bridge Too Far Heist 43.0%
1043 59
Dueling Beetles Hot Zone 42.6%
1099 60
Hideout Bounty 40.9%
1138 60
Dry Season Bounty 39.5%
1100 60
Out in the Open Knockout 39.0%
1208 61
Ring of Fire Hot Zone 38.4%
816 55
Shooting Star Bounty 36.2%
863 56

Who beats Cordelius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ak-ssing Legendary 28 35.4% 60.7%
2 𝐉𝐑𝐖_두콩 Diamond 20 33.7% 60.0%
3 WBC太極旗포수🇰🇷 Mythic 21 33.3% 57.1%
4 rrrrrrrrrrruka Diamond 24 33.2% 54.2%
5 〆|ζ͜͡Músaaヤ Legendary 30 33.0% 50.0%