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Cordelius

Assassin Legendary Ranked · Legendary
52.8%Win rate across all maps
7,768Games
89Trust Score
32. of 105Rank by score
+5.5Skill bonus

Best map: Hot Potato with 57.7% from 1,243 games.

Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 43.
Win rate 64.52.8 %
Popularity 60.0.63 %
Breadth 56.10% of maps
Counter safety 61.29.5 %
Star rate 43.20.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/03 — 47.2% from 1,038 appearances08/04 — 48.0% from 5,518 appearances08/05 — 48.0% from 13,661 appearances08/06 — 49.2% from 6,614 appearances08/07 — 48.8% from 3,066 appearances08/08 — 49.4% from 3,199 appearances08/09 — 48.1% from 4,396 appearances08/10 — 48.4% from 11,742 appearances08/11 — 48.6% from 22,324 appearances08/12 — 48.8% from 17,144 appearances08/13 — 48.3% from 10,268 appearances08/14 — 48.0% from 7,223 appearances08/15 — 49.2% from 5,896 appearances08/16 — 47.8% from 5,911 appearances08/17 — 49.3% from 4,959 appearances08/18 — 48.1% from 4,717 appearances08/19 — 48.2% from 1,697 appearances08/21 — 57.3% from 637 appearances08/22 — 56.8% from 988 appearances08/23 — 53.6% from 1,418 appearances08/24 — 51.8% from 2,253 appearances08/25 — 50.4% from 2,211 appearances
47.2%08/03 50.4%08/25

Pick rate

08/03 — 0.7% from 1,038 appearances08/04 — 0.7% from 5,518 appearances08/05 — 0.8% from 13,661 appearances08/06 — 0.7% from 6,614 appearances08/07 — 0.7% from 3,066 appearances08/08 — 0.7% from 3,199 appearances08/09 — 0.8% from 4,396 appearances08/10 — 0.8% from 11,742 appearances08/11 — 0.8% from 22,324 appearances08/12 — 0.8% from 17,144 appearances08/13 — 0.9% from 10,268 appearances08/14 — 0.8% from 7,223 appearances08/15 — 0.9% from 5,896 appearances08/16 — 0.8% from 5,911 appearances08/17 — 0.8% from 4,959 appearances08/18 — 0.8% from 4,717 appearances08/19 — 0.8% from 1,697 appearances08/21 — 0.6% from 637 appearances08/22 — 0.6% from 988 appearances08/23 — 0.6% from 1,418 appearances08/24 — 0.6% from 2,253 appearances08/25 — 0.6% from 2,211 appearances
0.7%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.5 — rewards skill: from Bronze to Masters the win rate climbs by 5.5 points (regression 44.2% to 49.7%). The higher the tier, the better he does.

Bronze — 21.6% from 3,011 gamesSilver — 39.5% from 6,380 gamesGold — 48.7% from 65,758 gamesDiamond — 48.9% from 85,536 gamesMythic — 47.5% from 516,802 gamesLegendary — 48.7% from 137,608 gamesMasters — 53.2% from 1,611 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 5 of 31 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 57.7%
1243 62
Pit Stop Heist 55.0%
1970 69
Kaboom Canyon Heist 57.9%
477 47
Pinball Dreams Brawl Ballprev. season 50.2%
5433 84
Flaring Phoenix Knockoutprev. season 49.9%
4012 79
Out in the Open Knockoutprev. season 51.4%
1010 59
Open Business Hot Zoneprev. season 50.1%
2559 73
Belle's Rock Knockoutprev. season 49.8%
3214 76
Triple Dribble Brawl Ballprev. season 49.2%
7577 89
Dueling Beetles Hot Zoneprev. season 49.5%
2987 75
New Horizons Knockoutprev. season 49.7%
1996 69
Sneaky Fields Brawl Ballprev. season 48.3%
8813 91
Dry Season Bountyprev. season 49.7%
1392 63
Layer Cake Bountyprev. season 48.3%
6023 85
Spiraling Out Brawl Ball+Mythic 50.2%
806 55
Ring of Fire Hot Zoneprev. season 50.1%
778 55
Bridge Too Far Heistprev. season 47.9%
5298 83
Safe Zone Heist 50.0%
460 47
Beach Ball Brawl Ball+Mythic 54.8%
93 23
Hard Rock Mine Gem Grabprev. season 46.6%
4049 79
Gem Fort Gem Grabprev. season 46.3%
5941 85
Shooting Star Bounty+Mythicprev. season 46.7%
3038 75
Parallel Plays Hot Zone 48.2%
562 50
Center Stage Brawl Ballprev. season 46.2%
4130 80
Crystal Arcade Gem Grabprev. season 46.0%
3332 77
Hideout Bountyprev. season 46.9%
825 56
Double Swoosh Gem Grabprev. season 45.5%
4198 80
Deathcap Trap Gem Grabprev. season 44.9%
2385 72
Undermine Gem Grabprev. season 44.7%
3248 76
Rustic Arcade Gem Grab+Mythicprev. season 43.9%
5803 85
Safe(r) Zone Heist+Mythic 43.3%
2243 71

Who beats Cordelius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ak-ssing Legendary 24 35.2% 62.5%
2 〆|ζ͜͡Músaaヤ Legendary 26 34.5% 57.7%
3 𝐉𝐑𝐖_두콩 Diamond 20 33.9% 60.0%
4 WBC太極旗포수🇰🇷 Mythic 21 33.5% 57.1%
5 rrrrrrrrrrruka Diamond 24 33.4% 54.2%