Best map: Hot Potato with 57.7% from 1,243 games.
Wins early — in Heist 5.4 points better in short rounds than in long ones (55.0% against 49.6%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.5 — rewards skill: from Bronze to Masters the win rate climbs by 5.5 points (regression 44.2% to 49.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary). 5 of 31 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
57.7% | 1243 | 62 | ||
Pit Stop ![]() |
55.0% | 1970 | 69 | ||
Kaboom Canyon ![]() |
57.9% | 477 | 47 | ||
Pinball Dreams prev. season |
50.2% | 5433 | 84 | ||
Flaring Phoenix prev. season |
49.9% | 4012 | 79 | ||
Out in the Open prev. season |
51.4% | 1010 | 59 | ||
Open Business prev. season |
50.1% | 2559 | 73 | ||
Belle's Rock prev. season |
49.8% | 3214 | 76 | ||
Triple Dribble prev. season |
49.2% | 7577 | 89 | ||
Dueling Beetles prev. season |
49.5% | 2987 | 75 | ||
New Horizons prev. season |
49.7% | 1996 | 69 | ||
Sneaky Fields prev. season |
48.3% | 8813 | 91 | ||
Dry Season prev. season |
49.7% | 1392 | 63 | ||
Layer Cake prev. season |
48.3% | 6023 | 85 | ||
Spiraling Out +Mythic |
50.2% | 806 | 55 | ||
Ring of Fire prev. season |
50.1% | 778 | 55 | ||
Bridge Too Far prev. season |
47.9% | 5298 | 83 | ||
Safe Zone ![]() |
50.0% | 460 | 47 | ||
Beach Ball +Mythic |
54.8% | 93 | 23 | ||
Hard Rock Mine prev. season |
46.6% | 4049 | 79 | ||
Gem Fort prev. season |
46.3% | 5941 | 85 | ||
Shooting Star +Mythicprev. season |
46.7% | 3038 | 75 | ||
Parallel Plays ![]() |
48.2% | 562 | 50 | ||
Center Stage prev. season |
46.2% | 4130 | 80 | ||
Crystal Arcade prev. season |
46.0% | 3332 | 77 | ||
Hideout prev. season |
46.9% | 825 | 56 | ||
Double Swoosh prev. season |
45.5% | 4198 | 80 | ||
Deathcap Trap prev. season |
44.9% | 2385 | 72 | ||
Undermine prev. season |
44.7% | 3248 | 76 | ||
Rustic Arcade +Mythicprev. season |
43.9% | 5803 | 85 | ||
Safe(r) Zone +Mythic |
43.3% | 2243 | 71 |
Who beats Cordelius and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Cordelius, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ak-ssing | Legendary | 24 | 35.2% | 62.5% |
| 2 | 〆|ζ͜͡Músaaヤ | Legendary | 26 | 34.5% | 57.7% |
| 3 | 𝐉𝐑𝐖_두콩 | Diamond | 20 | 33.9% | 60.0% |
| 4 | WBC太極旗포수🇰🇷 | Mythic | 21 | 33.5% | 57.1% |
| 5 | rrrrrrrrrrruka | Diamond | 24 | 33.4% | 54.2% |