Best map: Ring of Fire with 57.9% from 2,264 games.
Wins late — in Knockout 7.7 points better in long rounds than in short ones (51.1% against 43.4%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 16 days. 12 earlier days are left out — below 331 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
54.4% | 4030 | 79 | ||
Pinball Dreams ![]() |
54.1% | 3339 | 77 | ||
Sneaky Fields ![]() |
53.2% | 4880 | 82 | ||
Spiraling Out ![]() |
53.3% | 3163 | 76 | ||
Center Stage ![]() |
52.5% | 3476 | 77 | ||
Pinhole Punt +Mythic + Gold |
53.5% | 101 | 24 | ||
Beach Ball +Mythic + Gold |
43.0% | 93 | 23 |
Direct duels in Brawl Ball: how Damian does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.9% against Pearl in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
57.8%
7,314 games
Bibi
58.2%
4,196 games
Rico
57.3%
5,574 games
Jacky
65.2%
328 games
Ash
60.6%
817 games
Frank
56.9%
2,996 games
Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CrazyMonti YT | Legendary | 34 | 40.4% | 73.5% |
| 2 | アルティメット3世 | Mythic | 36 | 38.8% | 66.7% |
| 3 | V777 SRT | Legendary | 24 | 38.1% | 75.0% |
| 4 | M|🇺🇸 | Mythic | 22 | 38.0% | 77.3% |
| 5 | kärven🦦 | Masters | 34 | 37.9% | 64.7% |