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Damian

Mythic Ranked · Mythic Brawl Ball
51.3%Win rate in Brawl Ball
8,084Games
90Trust Score
8. of 105Rank in Brawl Ball

Best map: Hard Rock Mine with 54.5% from 1,594 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 18.
Win rate 87.51.3 %
Popularity 72.1.11 %
Breadth 70.20% of maps
Counter safety 80.42.4 %
Star rate 18.14.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/03 — 63.4% from 454 appearances08/04 — 53.2% from 2,291 appearances08/05 — 52.0% from 8,259 appearances08/06 — 53.0% from 6,180 appearances08/07 — 52.4% from 1,377 appearances08/08 — 53.3% from 1,111 appearances08/09 — 54.1% from 1,341 appearances08/10 — 51.8% from 3,190 appearances08/11 — 52.1% from 11,250 appearances08/12 — 51.8% from 16,316 appearances08/13 — 51.2% from 15,102 appearances08/14 — 51.2% from 14,175 appearances08/15 — 51.4% from 12,896 appearances08/16 — 52.7% from 12,461 appearances08/17 — 52.6% from 12,393 appearances08/18 — 51.6% from 11,028 appearances08/19 — 51.1% from 2,736 appearances08/21 — 51.7% from 1,428 appearances08/22 — 53.7% from 1,408 appearances08/23 — 50.5% from 1,354 appearances08/24 — 49.5% from 1,816 appearances08/25 — 50.9% from 1,677 appearances
63.4%08/03 50.9%08/25

Pick rate

08/03 — 2.8% from 454 appearances08/04 — 2.3% from 2,291 appearances08/05 — 2.2% from 8,259 appearances08/06 — 2.3% from 6,180 appearances08/07 — 2.2% from 1,377 appearances08/08 — 1.9% from 1,111 appearances08/09 — 2.0% from 1,341 appearances08/10 — 1.8% from 3,190 appearances08/11 — 1.8% from 11,250 appearances08/12 — 1.6% from 16,316 appearances08/13 — 1.5% from 15,102 appearances08/14 — 1.5% from 14,175 appearances08/15 — 1.4% from 12,896 appearances08/16 — 1.4% from 12,461 appearances08/17 — 1.4% from 12,393 appearances08/18 — 1.4% from 11,028 appearances08/19 — 1.3% from 2,736 appearances08/21 — 1.3% from 1,428 appearances08/22 — 1.2% from 1,408 appearances08/23 — 1.2% from 1,354 appearances08/24 — 1.1% from 1,816 appearances08/25 — 1.2% from 1,677 appearances
2.8%08/03 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.

Silver — 58.7% from 1,438 gamesGold — 53.1% from 23,529 gamesDiamond — 52.5% from 30,636 gamesMythic — 51.9% from 140,915 gamesLegendary — 53.2% from 46,180 gamesMasters — 54.5% from 1,168 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 54.0%
1483 64
Sneaky Fields Brawl Ball 51.5%
2085 70
Pinhole Punt Brawl Ball+Legendary + Diamond 56.1%
223 36
Spiraling Out Brawl Ball 50.7%
1313 63
Triple Dribble Brawl Ball 50.3%
1703 66
Pinball Dreams Brawl Ball 50.1%
1317 63
Beach Ball Brawl Ball+Legendary + Diamond 48.4%
250 38

Against whom

Direct duels in Brawl Ball: how Damian does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.3% against Juju in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 57.7% 7,657 games Bibi 58.0% 4,375 games Ash 60.8% 845 games Rico 57.2% 5,825 games Jacky 64.5% 346 games Jessie 66.7% 255 games

Who plays him best soon

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 34 40.3% 73.5%
2 kärven🦦 Masters 36 38.7% 66.7%
3 アルティメット3世 Mythic 36 38.7% 66.7%
4 M|🇺🇸 Mythic 22 37.8% 77.3%
5 又小人 Tyloé 🎀 Masters 22 37.8% 77.3%