My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Damian

Mythic Ranked · Diamond
53.3%Win rate across all maps
46,733Games
100Trust Score
22. of 105Rank by score
−3.3Skill bonus

Best map: Ring of Fire with 58.0% from 2,272 games.

Wins late — in Knockout 7.7 points better in long rounds than in short ones (51.1% against 43.4%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 8.
Win rate 78.53.3 %
Popularity 50.0.59 %
Breadth 88.47% of maps
Counter safety 35.30.0 %
Star rate 8.11.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 49.2% from 1,381 appearances08/05 — 51.2% from 4,334 appearances08/06 — 52.1% from 4,278 appearances08/11 — 51.0% from 723 appearances08/12 — 46.4% from 1,485 appearances08/13 — 49.4% from 2,150 appearances08/14 — 49.6% from 2,375 appearances08/15 — 50.4% from 2,421 appearances08/16 — 49.6% from 2,574 appearances08/17 — 49.7% from 2,831 appearances08/18 — 48.9% from 2,667 appearances08/19 — 53.2% from 650 appearances08/20 — 53.5% from 8,575 appearances08/21 — 53.6% from 12,892 appearances08/22 — 53.3% from 7,915 appearances08/23 — 52.6% from 5,621 appearances08/24 — 53.2% from 6,726 appearances08/25 — 53.0% from 4,882 appearances
49.2%08/04 53.0%08/25

Pick rate

08/04 — 0.8% from 1,381 appearances08/05 — 0.8% from 4,334 appearances08/06 — 0.8% from 4,278 appearances08/11 — 0.7% from 723 appearances08/12 — 0.6% from 1,485 appearances08/13 — 0.6% from 2,150 appearances08/14 — 0.6% from 2,375 appearances08/15 — 0.6% from 2,421 appearances08/16 — 0.5% from 2,574 appearances08/17 — 0.6% from 2,831 appearances08/18 — 0.5% from 2,667 appearances08/19 — 0.5% from 650 appearances08/20 — 0.7% from 8,575 appearances08/21 — 0.6% from 12,892 appearances08/22 — 0.6% from 7,915 appearances08/23 — 0.5% from 5,621 appearances08/24 — 0.5% from 6,726 appearances08/25 — 0.5% from 4,882 appearances
0.8%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.3 points (regression 53.8% to 50.4%). Higher up he gets outplayed.

Bronze — 53.2% from 404 gamesSilver — 56.4% from 3,360 gamesGold — 52.8% from 50,275 gamesDiamond — 52.1% from 75,563 gamesMythic — 51.4% from 433,155 gamesLegendary — 51.2% from 209,832 gamesMasters — 50.0% from 6,478 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 9 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 58.0%
2272 71
Dueling Beetles Hot Zone 56.0%
4271 80
Triple Dribble Brawl Ball 54.3%
4085 80
Open Business Hot Zone 54.5%
3161 76
Pinball Dreams Brawl Ball 54.0%
3371 77
Double Swoosh Gem Grab 54.3%
2689 73
Sneaky Fields Brawl Ball 53.3%
4932 82
Spiraling Out Brawl Ball 53.3%
3190 76
Gem Fort Gem Grab 53.2%
2436 72
Center Stage Brawl Ball 52.5%
3523 77
Hard Rock Mine Gem Grab 52.9%
2146 70
Undermine Gem Grab 52.5%
2021 69
Flaring Phoenix Knockout 54.2%
688 53
Out in the Open Knockout 56.3%
359 43
Layer Cake Bounty 52.5%
1191 61
Deathcap Trap Gem Grabprev. season 52.5%
1091 60
Rustic Arcade Gem Grab 52.3%
932 57
Dry Season Bounty 53.6%
506 48
Crystal Arcade Gem Grabprev. season 50.9%
1135 60
Pinhole Punt Brawl Ball+Mythic + Gold 57.3%
157 31
Shooting Star Bounty+Mythic 50.6%
700 53
New Horizons Knockout 51.3%
464 47
Parallel Plays Hot Zone 48.9%
2232 71
Hideout Bounty 49.7%
390 44
Belle's Rock Knockout 49.0%
457 47
Beach Ball Brawl Ball+Mythic + Gold 46.0%
163 31
Safe(r) Zone Heist+Mythic + Gold 39.4%
508 48
Hot Potato Heist+Mythicprev. season 38.4%
3211 76
Kaboom Canyon Heist+Mythicprev. season 37.9%
1766 67
Safe Zone Heist+Mythicprev. season 37.9%
1494 65
Pit Stop Heist+Mythic + Gold 36.9%
740 54
Bridge Too Far Heist+Mythicprev. season 34.1%
820 56

Who beats Damian and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 34 40.5% 73.5%
2 アルティメット3世 Mythic 36 38.9% 66.7%
3 V777 SRT Legendary 24 38.2% 75.0%
4 M|🇺🇸 Mythic 22 38.0% 77.3%
5 kärven🦦 Masters 34 37.9% 64.7%