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EN

Damian

Mythic Ranked · Gold
52.8%Win rate across all maps
51,533Games
100Trust Score
19. of 105Rank by score
−3.3Skill bonus

Best map: Hard Rock Mine with 57.2% from 1,941 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 9.
Win rate 83.52.8 %
Popularity 45.0.38 %
Breadth 81.40% of maps
Counter safety 46.25.6 %
Star rate 9.11.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 70.5% from 61 appearances08/04 — 41.1% from 192 appearances08/05 — 56.6% from 622 appearances08/06 — 48.8% from 391 appearances08/20 — 56.7% from 9,983 appearances08/21 — 54.3% from 9,293 appearances08/22 — 50.7% from 6,679 appearances08/23 — 50.7% from 6,046 appearances08/24 — 51.5% from 9,419 appearances08/25 — 51.1% from 8,252 appearances08/26 — 53.1% from 1,861 appearances
70.5%08/03 53.1%08/26

Pick rate

08/03 — 0.5% from 61 appearances08/04 — 0.4% from 192 appearances08/05 — 0.5% from 622 appearances08/06 — 0.5% from 391 appearances08/20 — 0.4% from 9,983 appearances08/21 — 0.4% from 9,293 appearances08/22 — 0.4% from 6,679 appearances08/23 — 0.4% from 6,046 appearances08/24 — 0.4% from 9,419 appearances08/25 — 0.4% from 8,252 appearances08/26 — 0.4% from 1,861 appearances
0.5%08/03 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.3 points (regression 53.8% to 50.5%). Higher up he gets outplayed.

Bronze — 53.3% from 426 gamesSilver — 56.2% from 3,578 gamesGold — 52.8% from 53,069 gamesDiamond — 52.1% from 77,032 gamesMythic — 51.4% from 434,392 gamesLegendary — 51.2% from 210,504 gamesMasters — 50.0% from 6,488 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 57.2%
1941 68
Double Swoosh Gem Grab 55.3%
2470 72
Gem Fort Gem Grab 55.5%
2201 70
Dueling Beetles Hot Zone 54.4%
4636 81
Undermine Gem Grab 54.9%
1798 67
Ring of Fire Hot Zone 54.4%
2517 72
Sneaky Fields Brawl Ball 53.6%
5540 84
Open Business Hot Zone 53.9%
3279 76
Spiraling Out Brawl Ball 53.2%
4130 80
Center Stage Brawl Ball 53.0%
4462 81
Triple Dribble Brawl Ball 52.9%
4933 82
Pinball Dreams Brawl Ball 52.9%
4219 80
Rustic Arcade Gem Grab 53.1%
973 58
Deathcap Trap Gem Grabprev. season 52.4%
1139 60
Flaring Phoenix Knockout 52.2%
1211 61
Dry Season Bounty 52.3%
989 58
Out in the Open Knockout 52.9%
697 53
Crystal Arcade Gem Grabprev. season 51.6%
1191 61
Pinhole Punt Brawl Ball 53.7%
428 46
Layer Cake Bounty 51.6%
985 58
Parallel Plays Hot Zone 49.0%
2226 70
Beach Ball Brawl Ball 49.8%
434 46
Shooting Star Bounty 48.9%
675 53
Hideout Bounty 48.5%
851 56
New Horizons Knockout 47.9%
816 55
Belle's Rock Knockout 47.1%
873 56
Safe Zone Heist 40.6%
387 44
Kaboom Canyon Heist 40.4%
473 47
Hot Potato Heist 40.4%
679 53
Safe(r) Zone Heist 39.3%
514 49
Pit Stop Heist 37.8%
646 52
Bridge Too Far Heistprev. season 35.2%
1060 59

Who beats Damian and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 34 40.1% 73.5%
2 kärven🦦 Masters 36 38.6% 66.7%
3 アルティメット3世 Mythic 36 38.6% 66.7%
4 M|🇺🇸 Mythic 22 37.7% 77.3%
5 又小人 Tyloé 🎀 Masters 22 37.7% 77.3%