My roster

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EN

Damian

Mythic Ranked · Gold
52.8%Win rate across all maps
49,486Games
100Trust Score
19. of 105Rank by score
−3.3Skill bonus

Best map: Hard Rock Mine with 57.2% from 1,884 games.

Wins late — in Bounty 6.1 points better in long rounds than in short ones (50.5% against 44.4%, split at 97 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 9.
Win rate 82.52.8 %
Popularity 45.0.38 %
Breadth 84.40% of maps
Counter safety 45.25.4 %
Star rate 9.11.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 70.5% from 61 appearances08/04 — 41.1% from 192 appearances08/05 — 56.6% from 622 appearances08/06 — 48.8% from 391 appearances08/20 — 56.7% from 9,981 appearances08/21 — 54.3% from 9,283 appearances08/22 — 50.7% from 6,655 appearances08/23 — 50.7% from 5,989 appearances08/24 — 51.5% from 9,317 appearances08/25 — 51.1% from 7,688 appearances08/26 — 49.2% from 573 appearances
70.5%08/03 49.2%08/26

Pick rate

08/03 — 0.5% from 61 appearances08/04 — 0.4% from 192 appearances08/05 — 0.5% from 622 appearances08/06 — 0.5% from 391 appearances08/20 — 0.4% from 9,981 appearances08/21 — 0.4% from 9,283 appearances08/22 — 0.4% from 6,655 appearances08/23 — 0.4% from 5,989 appearances08/24 — 0.4% from 9,317 appearances08/25 — 0.4% from 7,688 appearances08/26 — 0.4% from 573 appearances
0.5%08/03 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.3 points (regression 53.8% to 50.5%). Higher up he gets outplayed.

Bronze — 53.8% from 413 gamesSilver — 56.2% from 3,411 gamesGold — 52.7% from 51,022 gamesDiamond — 52.1% from 75,978 gamesMythic — 51.4% from 433,490 gamesLegendary — 51.2% from 210,040 gamesMasters — 50.0% from 6,482 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 57.2%
1884 68
Gem Fort Gem Grab 55.6%
2127 70
Dueling Beetles Hot Zone 54.5%
4477 81
Double Swoosh Gem Grab 55.0%
2371 71
Undermine Gem Grab 55.1%
1727 67
Open Business Hot Zone 54.1%
3158 76
Sneaky Fields Brawl Ball 53.5%
5350 84
Ring of Fire Hot Zone 54.2%
2478 72
Center Stage Brawl Ball 53.0%
4286 80
Spiraling Out Brawl Ball 53.0%
3966 79
Pinball Dreams Brawl Ball 52.9%
4066 80
Triple Dribble Brawl Ball 52.7%
4771 82
Rustic Arcade Gem Grab 53.5%
940 58
Deathcap Trap Gem Grabprev. season 52.4%
1139 60
Flaring Phoenix Knockout 52.3%
1183 61
Dry Season Bounty 52.6%
950 58
Pinhole Punt Brawl Ball 56.4%
243 37
Out in the Open Knockout 52.9%
666 52
Crystal Arcade Gem Grabprev. season 51.6%
1191 61
Layer Cake Bounty 51.9%
940 58
Parallel Plays Hot Zone 48.9%
2138 70
Hideout Bounty 48.8%
819 56
Shooting Star Bounty 48.9%
665 52
New Horizons Knockout 47.8%
808 55
Belle's Rock Knockout 47.4%
851 56
Beach Ball Brawl Ball 47.9%
238 37
Safe Zone Heist 40.8%
422 46
Kaboom Canyon Heist 40.0%
447 46
Hot Potato Heist 39.8%
656 52
Safe(r) Zone Heist 39.3%
509 48
Pit Stop Heist 37.8%
641 52
Bridge Too Far Heistprev. season 35.1%
1052 59

Who beats Damian and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 34 40.4% 73.5%
2 アルティメット3世 Mythic 36 38.8% 66.7%
3 M|🇺🇸 Mythic 22 37.9% 77.3%
4 又小人 Tyloé 🎀 Masters 22 37.9% 77.3%
5 kärven🦦 Masters 34 37.9% 64.7%