Wins late — in Knockout 7.7 points better in long rounds than in short ones (54.9% against 47.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Nori
65.6%
314 games
Chuck
67.6%
185 games
Mico
58.0%
219 games
8-Bit
56.7%
252 games
Edgar
52.3%
555 games
Carl
58.8%
97 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 둡디 | Diamond | 35 | 36.3% | 42.9% |