There are barely any games for this brawler on Pit Stop — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Knockout 7.7 points better in long rounds than in short ones (54.9% against 47.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Legendary yet.
Nori
63.8%
381 games
Chuck
66.8%
217 games
Mico
57.6%
269 games
8-Bit
56.8%
287 games
Edgar
53.2%
647 games
Melodie
60.7%
84 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list