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EN

Darryl

Tank Super Rare Ranked · Legendary
52.3%Win rate across all maps
2,414Games
72Trust Score
48. of 105Rank by score
+10.9Skill bonus

Best map: Flaring Phoenix with 55.9% from 4,064 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 58.52.3 %
Popularity 29.0.20 %
Breadth 25.3% of maps
Counter safety 59.28.9 %
Star rate 63.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 9 earlier days are left out — below 311 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 50.8% from 1,328 appearances08/05 — 50.0% from 3,241 appearances08/06 — 52.3% from 1,774 appearances08/07 — 51.7% from 777 appearances08/08 — 50.5% from 952 appearances08/09 — 49.6% from 1,302 appearances08/10 — 49.8% from 3,530 appearances08/11 — 50.1% from 6,850 appearances08/12 — 50.4% from 5,125 appearances08/13 — 49.3% from 3,066 appearances08/14 — 51.4% from 2,264 appearances08/15 — 50.5% from 1,882 appearances08/16 — 51.7% from 1,983 appearances08/17 — 49.1% from 1,601 appearances08/18 — 49.8% from 1,611 appearances08/19 — 51.8% from 678 appearances08/22 — 52.0% from 327 appearances08/23 — 54.4% from 434 appearances08/24 — 52.7% from 716 appearances08/25 — 50.1% from 657 appearances
50.8%08/04 50.1%08/25

Pick rate

08/04 — 0.2% from 1,328 appearances08/05 — 0.2% from 3,241 appearances08/06 — 0.2% from 1,774 appearances08/07 — 0.2% from 777 appearances08/08 — 0.2% from 952 appearances08/09 — 0.2% from 1,302 appearances08/10 — 0.2% from 3,530 appearances08/11 — 0.2% from 6,850 appearances08/12 — 0.2% from 5,125 appearances08/13 — 0.3% from 3,066 appearances08/14 — 0.3% from 2,264 appearances08/15 — 0.3% from 1,882 appearances08/16 — 0.3% from 1,983 appearances08/17 — 0.3% from 1,601 appearances08/18 — 0.3% from 1,611 appearances08/19 — 0.3% from 678 appearances08/22 — 0.2% from 327 appearances08/23 — 0.2% from 434 appearances08/24 — 0.2% from 716 appearances08/25 — 0.2% from 657 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.9 — rewards skill: from Bronze to Masters the win rate climbs by 10.9 points (regression 42.7% to 53.6%). The higher the tier, the better he does.

Bronze — 32.1% from 7,620 gamesSilver — 39.0% from 8,105 gamesGold — 49.5% from 50,576 gamesDiamond — 50.5% from 55,801 gamesMythic — 49.5% from 237,347 gamesLegendary — 50.5% from 40,685 gamesMasters — 52.7% from 694 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 6 of 30 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 55.9%
4064 79
Belle's Rock Knockoutprev. season 52.3%
3246 76
Bridge Too Far Heistprev. season 52.1%
2941 75
Kaboom Canyon Heistprev. season 52.0%
2928 75
Safe Zone Heistprev. season 51.4%
3875 79
New Horizons Knockoutprev. season 51.5%
2292 71
Pinball Dreams Brawl Ballprev. season 51.5%
1688 66
Hard Rock Mine Gem Grabprev. season 52.7%
828 56
Out in the Open Knockoutprev. season 50.3%
1923 68
Hot Potato Heistprev. season 49.7%
1952 69
Center Stage Brawl Ballprev. season 49.7%
1815 67
Open Business Hot Zone+Mythicprev. season 47.9%
5244 83
Ring of Fire Hot Zone+Mythicprev. season 47.9%
4710 82
Rustic Arcade Gem Grabprev. season 50.2%
606 51
Crystal Arcade Gem Grabprev. season 49.6%
720 54
Sneaky Fields Brawl Ballprev. season 48.4%
1514 65
Gem Fort Gem Grabprev. season 49.0%
822 56
Safe(r) Zone Heist+Mythic 48.4%
866 56
Hideout Bountyprev. season 48.4%
736 54
Layer Cake Bountyprev. season 47.5%
1246 62
Spiraling Out Brawl Ball+Mythic 48.1%
690 53
Dry Season Bountyprev. season 47.7%
921 57
Dueling Beetles Hot Zone+Mythicprev. season 45.8%
5084 83
Deathcap Trap Gem Grabprev. season 46.6%
682 53
Pit Stop Heist+Mythic 46.3%
520 49
Double Swoosh Gem Grabprev. season 46.0%
682 53
Shooting Star Bountyprev. season 45.9%
601 51
Triple Dribble Brawl Ballprev. season 44.6%
1450 64
Parallel Plays Hot Zoneprev. season 41.7%
665 52
Undermine Gem Grabprev. season 41.4%
650 52

Who beats Darryl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 39.0% 71.0%
2 Ego🍃 Mythic 24 36.3% 66.7%
3 JCHG Diamond 30 35.0% 56.7%
4 タコザリガニEX Mythic 25 35.0% 60.0%
5 Terry w Mythic 21 34.6% 61.9%