My roster

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EN

Darryl

Tank Super Rare Ranked · Gold Brawl Ball
51.8%Win rate in Brawl Ball
16,682Games
100Trust Score
24. of 105Rank in Brawl Ball
−2.6Skill bonus

Best map: Flaring Phoenix with 55.7% from 1,562 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 48.Counter safetyStar rate
Win rate 77.51.8 %
Popularity 67.0.74 %
Breadth 48.13% of maps
Counter safety 74.40.8 %
Star rate 60.22.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 47.8% from 138 appearances08/06 — 55.8% from 86 appearances08/20 — 52.7% from 2,928 appearances08/21 — 51.4% from 3,077 appearances08/22 — 51.2% from 2,272 appearances08/23 — 53.0% from 2,252 appearances08/24 — 50.4% from 3,570 appearances08/25 — 52.4% from 2,583 appearances
47.8%08/05 52.4%08/25

Pick rate

08/05 — 0.7% from 138 appearances08/06 — 0.7% from 86 appearances08/20 — 0.7% from 2,928 appearances08/21 — 0.7% from 3,077 appearances08/22 — 0.8% from 2,272 appearances08/23 — 0.8% from 2,252 appearances08/24 — 0.8% from 3,570 appearances08/25 — 0.7% from 2,583 appearances
0.7%08/05 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.6 points (regression 50.7% to 48.1%). Higher up he gets outplayed.

Bronze — 40.1% from 1,470 gamesSilver — 46.7% from 2,190 gamesGold — 51.7% from 17,079 gamesDiamond — 50.3% from 18,286 gamesMythic — 47.9% from 58,630 gamesLegendary — 48.8% from 6,551 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 53.4%
3483 77
Spiraling Out Brawl Ball 53.0%
3616 78
Pinball Dreams Brawl Ball 52.2%
3327 77
Sneaky Fields Brawl Ball 50.7%
3127 76
Triple Dribble Brawl Ball 49.0%
3096 75
Pinhole Punt Brawl Ball+Diamond + Mythic 58.7%
63 17
Beach Ball Brawl Ball+Diamond + Mythic 50.0%
46 12

Against whom

Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.3% against Nita in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 57.0% 4,461 games Jacky 66.0% 250 games Bibi 55.7% 2,811 games Doug 59.2% 573 games Dynamike 56.4% 1,138 games Bo 57.4% 664 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 39.0% 71.0%
2 JCHG Diamond 29 35.4% 58.6%
3 Ego🍃 Mythic 22 35.2% 63.6%
4 タコザリガニEX Mythic 25 35.0% 60.0%
5 Terry w Mythic 21 34.6% 61.9%