Best map: Flaring Phoenix with 55.7% from 1,562 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.6 points (regression 50.7% to 48.1%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
53.4% | 3483 | 77 | ||
Spiraling Out ![]() |
53.0% | 3616 | 78 | ||
Pinball Dreams ![]() |
52.2% | 3327 | 77 | ||
Sneaky Fields ![]() |
50.7% | 3127 | 76 | ||
Triple Dribble ![]() |
49.0% | 3096 | 75 | ||
Pinhole Punt +Diamond + Mythic |
58.7% | 63 | 17 | ||
Beach Ball +Diamond + Mythic |
50.0% | 46 | 12 |
Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.3% against Nita in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
57.0%
4,461 games
Jacky
66.0%
250 games
Bibi
55.7%
2,811 games
Doug
59.2%
573 games
Dynamike
56.4%
1,138 games
Bo
57.4%
664 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.