My roster

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EN

Darryl

Tank Super Rare Ranked · Mythic Brawl Ball
46.8%Win rate in Brawl Ball
2,370Games
71Trust Score
63. of 105Rank in Brawl Ball
−2.1Skill bonus

Best map: Crystal Arcade with 50.7% from 7,630 games.

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 40.46.8 %
Popularity 42.0.31 %
Breadth 0.0% of maps
Counter safety 81.42.2 %
Star rate 65.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 6 earlier days are left out — below 208 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 47.4% from 481 appearances08/05 — 46.9% from 1,717 appearances08/06 — 46.7% from 1,270 appearances08/07 — 44.3% from 327 appearances08/08 — 44.7% from 244 appearances08/09 — 47.1% from 329 appearances08/10 — 45.7% from 875 appearances08/11 — 47.4% from 3,469 appearances08/12 — 47.4% from 6,684 appearances08/13 — 48.2% from 6,973 appearances08/14 — 48.4% from 7,195 appearances08/15 — 48.5% from 6,213 appearances08/16 — 49.5% from 6,706 appearances08/17 — 48.3% from 6,777 appearances08/18 — 47.4% from 5,567 appearances08/19 — 46.0% from 1,623 appearances08/21 — 41.4% from 280 appearances08/22 — 50.1% from 391 appearances08/23 — 46.0% from 398 appearances08/24 — 52.7% from 520 appearances08/25 — 43.5% from 579 appearances
47.4%08/04 43.5%08/25

Pick rate

08/04 — 0.5% from 481 appearances08/05 — 0.5% from 1,717 appearances08/06 — 0.5% from 1,270 appearances08/07 — 0.5% from 327 appearances08/08 — 0.4% from 244 appearances08/09 — 0.5% from 329 appearances08/10 — 0.5% from 875 appearances08/11 — 0.6% from 3,469 appearances08/12 — 0.7% from 6,684 appearances08/13 — 0.7% from 6,973 appearances08/14 — 0.7% from 7,195 appearances08/15 — 0.7% from 6,213 appearances08/16 — 0.8% from 6,706 appearances08/17 — 0.8% from 6,777 appearances08/18 — 0.7% from 5,567 appearances08/19 — 0.8% from 1,623 appearances08/21 — 0.2% from 280 appearances08/22 — 0.3% from 391 appearances08/23 — 0.4% from 398 appearances08/24 — 0.3% from 520 appearances08/25 — 0.4% from 579 appearances
0.5%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.1 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.1 points (regression 50.3% to 48.2%). Higher up he gets outplayed.

Bronze — 39.9% from 1,775 gamesSilver — 46.5% from 2,434 gamesGold — 51.6% from 19,058 gamesDiamond — 50.4% from 19,146 gamesMythic — 47.9% from 58,899 gamesLegendary — 48.7% from 6,602 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ballprev. season 47.6%
15603 100
Triple Dribble Brawl Ballprev. season 46.4%
13713 98
Beach Ball Brawl Ball+Legendary + Diamond 52.0%
177 33
Pinball Dreams Brawl Ball 48.7%
427 46
Spiraling Out Brawl Ball 47.6%
645 52
Pinhole Punt Brawl Ball+Legendary + Diamond 50.3%
143 29
Center Stage Brawl Ball 44.6%
437 46

Against whom

Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.2% against Trunk in Bounty. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 56.7% 4,863 games Jacky 65.7% 271 games Bibi 56.1% 3,140 games Doug 58.9% 638 games Dynamike 56.1% 1,267 games Rico 54.1% 3,572 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.7% 71.0%
2 Ego🍃 Legendary 27 35.7% 63.0%
3 JCHG Diamond 30 34.7% 56.7%
4 タコザリガニEX Mythic 25 34.7% 60.0%
5 ちん Mythic 49 34.4% 49.0%