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EN

Darryl

Tank Super Rare Ranked · Diamond
51.7%Win rate across all maps
33,046Games
100Trust Score
36. of 105Rank by score
+11.0Skill bonus

Best map: Flaring Phoenix with 59.9% from 1,557 games.

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 39.BreadthCounter safetyStar rate
Win rate 67.51.7 %
Popularity 39.0.40 %
Breadth 67.27% of maps
Counter safety 44.31.2 %
Star rate 63.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 308 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 48.4% from 771 appearances08/05 — 50.0% from 2,398 appearances08/06 — 49.0% from 2,299 appearances08/11 — 47.4% from 492 appearances08/12 — 48.2% from 1,371 appearances08/13 — 48.9% from 2,042 appearances08/14 — 47.9% from 2,232 appearances08/15 — 49.2% from 2,461 appearances08/16 — 50.1% from 2,742 appearances08/17 — 48.8% from 2,836 appearances08/18 — 49.1% from 2,637 appearances08/19 — 47.1% from 771 appearances08/20 — 52.0% from 4,359 appearances08/21 — 52.1% from 7,746 appearances08/22 — 50.8% from 5,683 appearances08/23 — 51.1% from 4,404 appearances08/24 — 51.9% from 5,599 appearances08/25 — 52.2% from 4,506 appearances08/26 — 53.5% from 749 appearances
48.4%08/04 53.5%08/26

Pick rate

08/04 — 0.4% from 771 appearances08/05 — 0.4% from 2,398 appearances08/06 — 0.4% from 2,299 appearances08/11 — 0.5% from 492 appearances08/12 — 0.5% from 1,371 appearances08/13 — 0.6% from 2,042 appearances08/14 — 0.5% from 2,232 appearances08/15 — 0.6% from 2,461 appearances08/16 — 0.6% from 2,742 appearances08/17 — 0.6% from 2,836 appearances08/18 — 0.5% from 2,637 appearances08/19 — 0.6% from 771 appearances08/20 — 0.4% from 4,359 appearances08/21 — 0.4% from 7,746 appearances08/22 — 0.4% from 5,683 appearances08/23 — 0.4% from 4,404 appearances08/24 — 0.4% from 5,599 appearances08/25 — 0.4% from 4,506 appearances08/26 — 0.5% from 749 appearances
0.4%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.0 — rewards skill: from Bronze to Masters the win rate climbs by 11.0 points (regression 42.6% to 53.6%). The higher the tier, the better he does.

Bronze — 32.2% from 8,098 gamesSilver — 39.0% from 8,447 gamesGold — 49.5% from 52,589 gamesDiamond — 50.6% from 56,648 gamesMythic — 49.5% from 237,737 gamesLegendary — 50.5% from 40,814 gamesMasters — 52.8% from 701 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 59.9%
1557 65
New Horizons Knockout 57.6%
913 57
Safe(r) Zone Heist 56.3%
1342 63
Out in the Open Knockout 56.8%
882 57
Spiraling Out Brawl Ball 54.4%
2679 73
Belle's Rock Knockout 55.9%
980 58
Center Stage Brawl Ball 53.9%
2319 71
Kaboom Canyon Heist 53.5%
1599 66
Pinball Dreams Brawl Ball 51.2%
2224 70
Triple Dribble Brawl Ball 50.7%
2011 69
Bridge Too Far Heist 51.3%
1116 60
Safe Zone Heist 50.9%
1261 62
Sneaky Fields Brawl Ball 49.5%
2232 71
Gem Fort Gem Grab 50.4%
1048 59
Hot Potato Heist 49.8%
1296 62
Hard Rock Mine Gem Grab 50.2%
955 58
Layer Cake Bounty 50.3%
735 54
Double Swoosh Gem Grab 49.9%
930 57
Dry Season Bounty 50.2%
604 51
Crystal Arcade Gem Grabprev. season 49.4%
880 57
Pit Stop Heist 48.8%
1223 62
Pinhole Punt Brawl Ball+Mythic + Gold 50.5%
313 41
Hideout Bounty 49.2%
526 49
Undermine Gem Grab 48.2%
974 58
Shooting Star Bounty 47.7%
444 46
Beach Ball Brawl Ball+Mythic + Gold 47.9%
288 40
Deathcap Trap Gem Grabprev. season 46.4%
868 56
Ring of Fire Hot Zone 46.8%
554 50
Open Business Hot Zone 46.6%
549 50
Rustic Arcade Gem Grab 46.1%
790 55
Dueling Beetles Hot Zone 46.2%
511 48
Parallel Plays Hot Zone 42.5%
609 51

Who beats Darryl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.7% 71.0%
2 Ego🍃 Mythic 24 36.0% 66.7%
3 JCHG Diamond 30 34.8% 56.7%
4 タコザリガニEX Mythic 25 34.7% 60.0%
5 HARD R-T Mythic 28 34.6% 57.1%