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Darryl

Tank Super Rare Ranked · Bronze Heist
29.3%Win rate in Heist
1,555Games
65Trust Score
77. of 105Rank in Heist
+14.2Skill bonus

Best map: Center Stage with 43.5% from 301 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 30.29.3 %
Popularity 82.1.30 %
Breadth 25.7% of maps
Counter safety 72.37.4 %
Star rate 79.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 29.5% from 220 appearances08/21 — 34.6% from 136 appearances08/22 — 29.0% from 252 appearances08/23 — 31.6% from 228 appearances08/24 — 29.4% from 357 appearances08/25 — 26.0% from 362 appearances
29.5%08/20 26.0%08/25

Pick rate

08/20 — 1.0% from 220 appearances08/21 — 1.2% from 136 appearances08/22 — 1.4% from 252 appearances08/23 — 1.3% from 228 appearances08/24 — 1.5% from 357 appearances08/25 — 1.3% from 362 appearances
1.0%08/20 1.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.2 — rewards skill: from Bronze to Masters the win rate climbs by 14.2 points (regression 40.8% to 55.0%). The higher the tier, the better he does.

Bronze — 29.3% from 1,555 gamesSilver — 35.1% from 1,670 gamesGold — 49.1% from 10,637 gamesDiamond — 51.4% from 10,518 gamesMythic — 49.6% from 36,410 gamesLegendary — 51.3% from 12,034 gamesMasters — 54.2% from 325 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.

MapWin rateGamesTrust
Safe Zone Heist 36.5%
263 39
Bridge Too Far Heist 28.9%
246 38
Pit Stop Heist 29.3%
287 40
Kaboom Canyon Heist 27.2%
232 37
Hot Potato Heist 27.3%
267 39
Safe(r) Zone Heist 26.5%
260 38

Against whom

Direct duels in Heist: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.8% against Nita in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 60.9% 2,831 games 8-Bit 58.2% 1,944 games Chuck 58.6% 1,244 games Melodie 59.0% 558 games Mico 55.8% 1,577 games Jessie 55.5% 1,417 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 39.0% 71.0%
2 Ego🍃 Mythic 24 36.3% 66.7%
3 JCHG Diamond 30 35.1% 56.7%
4 タコザリガニEX Mythic 25 35.1% 60.0%
5 Terry w Mythic 21 34.7% 61.9%