My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Darryl

Tank Super Rare Ranked · Gold
49.7%Win rate across all maps
52,807Games
100Trust Score
49. of 105Rank by score
+11.1Skill bonus

Best map: Flaring Phoenix with 55.0% from 1,728 games.

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 44.BreadthCounter safetyStar rate
Win rate 53.49.7 %
Popularity 44.0.38 %
Breadth 45.13% of maps
Counter safety 57.28.4 %
Star rate 63.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/03 — 33.3% from 63 appearances08/04 — 43.8% from 203 appearances08/05 — 44.2% from 511 appearances08/06 — 51.5% from 363 appearances08/20 — 46.9% from 9,052 appearances08/21 — 48.3% from 9,253 appearances08/22 — 50.6% from 6,410 appearances08/23 — 51.2% from 6,261 appearances08/24 — 50.3% from 10,061 appearances08/25 — 51.0% from 8,937 appearances08/26 — 50.3% from 2,833 appearances
33.3%08/03 50.3%08/26

Pick rate

08/03 — 0.5% from 63 appearances08/04 — 0.5% from 203 appearances08/05 — 0.4% from 511 appearances08/06 — 0.4% from 363 appearances08/20 — 0.4% from 9,052 appearances08/21 — 0.4% from 9,253 appearances08/22 — 0.4% from 6,410 appearances08/23 — 0.4% from 6,261 appearances08/24 — 0.4% from 10,061 appearances08/25 — 0.4% from 8,937 appearances08/26 — 0.4% from 2,833 appearances
0.5%08/03 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.1 — rewards skill: from Bronze to Masters the win rate climbs by 11.1 points (regression 42.6% to 53.7%). The higher the tier, the better he does.

Bronze — 32.1% from 8,539 gamesSilver — 39.1% from 8,726 gamesGold — 49.6% from 54,281 gamesDiamond — 50.6% from 57,314 gamesMythic — 49.5% from 238,051 gamesLegendary — 50.4% from 40,922 gamesMasters — 52.5% from 708 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 55.0%
1728 67
Center Stage Brawl Ball 53.9%
3835 79
Spiraling Out Brawl Ball 52.8%
4003 79
Pinball Dreams Brawl Ball 51.9%
3681 78
Kaboom Canyon Heist 52.2%
2239 71
New Horizons Knockout 52.2%
1226 62
Sneaky Fields Brawl Ball 50.7%
3473 77
Belle's Rock Knockout 51.0%
1325 63
Gem Fort Gem Grab 49.9%
1964 69
Safe(r) Zone Heist 49.9%
1794 67
Hard Rock Mine Gem Grab 49.7%
1891 68
Hot Potato Heist 49.6%
1888 68
Triple Dribble Brawl Ball 49.0%
3463 77
Undermine Gem Grab 49.4%
1818 67
Crystal Arcade Gem Grab+Diamondprev. season 50.2%
933 57
Safe Zone Heist 48.7%
1772 67
Out in the Open Knockout 48.8%
1252 62
Beach Ball Brawl Ball+Diamond + Mythic 50.3%
441 46
Pinhole Punt Brawl Ball+Diamond + Mythic 49.7%
374 44
Bridge Too Far Heist 47.5%
1558 65
Rustic Arcade Gem Grab 47.6%
1430 64
Double Swoosh Gem Grab 46.9%
1849 68
Pit Stop Heist 46.7%
1652 66
Hideout Bounty 47.2%
1007 59
Deathcap Trap Gem Grab+Diamondprev. season 46.5%
917 57
Layer Cake Bounty 46.1%
1201 61
Ring of Fire Hot Zone 45.9%
995 58
Dry Season Bounty 45.8%
1056 59
Shooting Star Bounty 44.0%
889 57
Open Business Hot Zone 43.7%
1040 59
Dueling Beetles Hot Zone 43.4%
1095 60
Parallel Plays Hot Zone 42.7%
1205 61

Who beats Darryl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.6% 71.0%
2 Ego🍃 Legendary 30 35.5% 60.0%
3 ちん Mythic 50 34.8% 50.0%
4 JCHG Diamond 30 34.6% 56.7%
5 タコザリガニEX Mythic 25 34.6% 60.0%