Best map: Flaring Phoenix with 56.0% from 4,073 games.
Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 20 days. 9 earlier days are left out — below 311 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.0 — rewards skill: from Bronze to Masters the win rate climbs by 11.0 points (regression 42.6% to 53.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary). 7 of 31 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
56.0% | 4073 | 80 | ||
Belle's Rock prev. season |
52.3% | 3257 | 76 | ||
Bridge Too Far prev. season |
52.1% | 2946 | 75 | ||
Kaboom Canyon prev. season |
52.0% | 2936 | 75 | ||
Safe Zone prev. season |
51.4% | 3875 | 79 | ||
New Horizons prev. season |
51.5% | 2295 | 71 | ||
Pinball Dreams prev. season |
51.5% | 1688 | 66 | ||
Hard Rock Mine prev. season |
52.7% | 828 | 56 | ||
Out in the Open prev. season |
50.3% | 1923 | 68 | ||
Hot Potato prev. season |
49.6% | 1959 | 69 | ||
Center Stage prev. season |
49.6% | 1820 | 67 | ||
Open Business +Mythicprev. season |
47.9% | 5249 | 83 | ||
Ring of Fire +Mythicprev. season |
47.9% | 4710 | 82 | ||
Rustic Arcade prev. season |
50.0% | 608 | 51 | ||
Crystal Arcade prev. season |
49.6% | 720 | 54 | ||
Sneaky Fields prev. season |
48.3% | 1518 | 65 | ||
Gem Fort prev. season |
49.0% | 822 | 56 | ||
Safe(r) Zone +Mythic |
48.3% | 875 | 57 | ||
Hideout prev. season |
48.4% | 736 | 54 | ||
Layer Cake prev. season |
47.6% | 1249 | 62 | ||
Dry Season prev. season |
47.7% | 921 | 57 | ||
Spiraling Out +Mythic |
47.9% | 704 | 53 | ||
Dueling Beetles +Mythicprev. season |
45.8% | 5089 | 83 | ||
Deathcap Trap prev. season |
46.6% | 682 | 53 | ||
Pit Stop +Mythic |
46.6% | 522 | 49 | ||
Double Swoosh prev. season |
46.0% | 682 | 53 | ||
Shooting Star prev. season |
45.9% | 601 | 51 | ||
Triple Dribble prev. season |
44.6% | 1450 | 64 | ||
Beach Ball +Mythic |
46.7% | 45 | 12 | ||
Parallel Plays prev. season |
41.8% | 667 | 52 | ||
Undermine prev. season |
41.4% | 650 | 52 |
Who beats Darryl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.