Best map: Parallel Plays with 65.8% from 20,258 games.
Wins early — in Gem Grab 6.9 points better in short rounds than in long ones (61.1% against 54.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 9 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −12.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 12.3 points (regression 62.3% to 50.0%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
60.9% | 8490 | 91 | ||
Triple Dribble ![]() |
60.6% | 4566 | 81 | ||
Center Stage ![]() |
59.2% | 5192 | 83 | ||
Spiraling Out ![]() |
56.9% | 2812 | 74 | ||
Pinball Dreams ![]() |
54.9% | 2736 | 74 | ||
Pinhole Punt +Diamond + Mythic |
59.4% | 345 | 43 | ||
Beach Ball +Diamond + Mythic |
50.9% | 399 | 45 |
Direct duels in Brawl Ball: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.5% against Grom in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
62.8%
4,766 games
Griff
62.6%
5,771 games
Bull
62.5%
3,818 games
Rico
61.2%
4,004 games
Frank
60.7%
3,874 games
Emz
60.5%
4,171 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.3% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.2% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 45 | 37.0% | 57.8% |
| 4 | ばいばいでん | Mythic | 25 | 36.4% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.3% | 60.7% |