My roster

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Doug

Support Mythic Ranked · Mythic Brawl Ball
45.1%Win rate in Brawl Ball
2,013Games
69Trust Score
76. of 105Rank in Brawl Ball
−12.3Skill bonus

Best map: Flaring Phoenix with 56.6% from 1,173 games.

Wins early — in Gem Grab 6.8 points better in short rounds than in long ones (61.1% against 54.3%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win rate 29.PopularityBreadthCounter safetyStar rate
Win rate 29.45.1 %
Popularity 38.0.28 %
Breadth 94.43% of maps
Counter safety 94.46.2 %
Star rate 98.37.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 7 earlier days are left out — below 221 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 53.1% from 747 appearances08/05 — 50.9% from 3,036 appearances08/06 — 51.4% from 2,156 appearances08/07 — 52.5% from 505 appearances08/08 — 43.4% from 461 appearances08/09 — 47.2% from 553 appearances08/10 — 51.8% from 1,577 appearances08/11 — 51.2% from 5,856 appearances08/12 — 53.5% from 10,699 appearances08/13 — 52.6% from 11,091 appearances08/14 — 53.6% from 10,670 appearances08/15 — 54.4% from 10,482 appearances08/16 — 53.5% from 10,931 appearances08/17 — 54.0% from 10,805 appearances08/18 — 54.1% from 9,416 appearances08/19 — 53.6% from 2,674 appearances08/21 — 43.2% from 222 appearances08/22 — 42.9% from 359 appearances08/23 — 45.3% from 408 appearances08/24 — 48.0% from 508 appearances08/25 — 45.9% from 462 appearances
53.1%08/04 45.9%08/25

Pick rate

08/04 — 0.7% from 747 appearances08/05 — 0.8% from 3,036 appearances08/06 — 0.8% from 2,156 appearances08/07 — 0.8% from 505 appearances08/08 — 0.8% from 461 appearances08/09 — 0.8% from 553 appearances08/10 — 0.9% from 1,577 appearances08/11 — 0.9% from 5,856 appearances08/12 — 1.1% from 10,699 appearances08/13 — 1.1% from 11,091 appearances08/14 — 1.1% from 10,670 appearances08/15 — 1.2% from 10,482 appearances08/16 — 1.2% from 10,931 appearances08/17 — 1.2% from 10,805 appearances08/18 — 1.2% from 9,416 appearances08/19 — 1.3% from 2,674 appearances08/21 — 0.2% from 222 appearances08/22 — 0.3% from 359 appearances08/23 — 0.4% from 408 appearances08/24 — 0.3% from 508 appearances08/25 — 0.4% from 462 appearances
0.7%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 12.3 points (regression 62.3% to 50.0%). Higher up he gets outplayed.

Silver — 64.9% from 1,489 gamesGold — 59.3% from 22,467 gamesDiamond — 55.7% from 24,427 gamesMythic — 53.0% from 93,799 gamesLegendary — 50.9% from 7,273 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 3 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ballprev. season 52.7%
22231 100
Pinball Dreams Brawl Ballprev. season 51.4%
9434 92
Spiraling Out Brawl Ball+Legendary + Diamond 52.3%
1808 67
Triple Dribble Brawl Ball 47.2%
415 45
Pinhole Punt Brawl Ball+Legendary + Diamond 52.5%
40 10
Beach Ball Brawl Ball+Diamond 43.9%
57 16
Sneaky Fields Brawl Ball 42.5%
875 57

Against whom

Direct duels in Brawl Ball: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 40.7% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 62.8% 5,338 games Bibi 62.9% 4,409 games Bull 62.6% 3,543 games Rico 61.0% 3,686 games Frank 60.6% 3,547 games Emz 60.3% 3,851 games

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.8% 77.4%
2 鬥士 Diamond 27 39.7% 77.8%
3 イエスキリスト✝️ Diamond 45 37.4% 57.8%
4 ばいばいでん Mythic 25 36.9% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.8% 60.7%