My roster

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EN

Doug

Support Mythic Ranked · Gold
60.2%Win rate across all maps
84,369Games
100Trust Score
2. of 105Rank by score
−16.3Skill bonus

Best map: Parallel Plays with 65.8% from 20,076 games.

Wins early — in Gem Grab 6.9 points better in short rounds than in long ones (61.1% against 54.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 57.BreadthCounter safetyStar rate
Win rate 98.60.2 %
Popularity 57.0.62 %
Breadth 97.73% of maps
Counter safety 95.38.6 %
Star rate 93.34.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 64.5% from 169 appearances08/05 — 59.3% from 460 appearances08/06 — 60.3% from 353 appearances08/20 — 62.3% from 13,924 appearances08/21 — 60.9% from 14,534 appearances08/22 — 58.8% from 10,761 appearances08/23 — 58.1% from 9,874 appearances08/24 — 60.0% from 16,174 appearances08/25 — 60.1% from 14,745 appearances08/26 — 61.0% from 4,357 appearances
64.5%08/04 61.0%08/26

Pick rate

08/04 — 0.4% from 169 appearances08/05 — 0.4% from 460 appearances08/06 — 0.4% from 353 appearances08/20 — 0.6% from 13,924 appearances08/21 — 0.6% from 14,534 appearances08/22 — 0.7% from 10,761 appearances08/23 — 0.7% from 9,874 appearances08/24 — 0.6% from 16,174 appearances08/25 — 0.6% from 14,745 appearances08/26 — 0.7% from 4,357 appearances
0.4%08/04 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −16.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 16.3 points (regression 64.8% to 48.5%). Higher up he gets outplayed.

Bronze — 63.6% from 571 gamesSilver — 62.7% from 5,770 gamesGold — 60.3% from 85,675 gamesDiamond — 55.6% from 83,813 gamesMythic — 53.7% from 300,685 gamesLegendary — 52.9% from 40,968 gamesMasters — 54.6% from 568 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 6 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 65.8%
20076 100
Dueling Beetles Hot Zone 61.7%
5253 83
Double Swoosh Gem Grab 61.6%
4983 83
Sneaky Fields Brawl Ball 60.9%
8407 90
Triple Dribble Brawl Ball 60.5%
4516 81
Flaring Phoenix Knockout 61.2%
1693 66
Gem Fort Gem Grab 59.6%
3853 79
Center Stage Brawl Ball 59.1%
5145 83
Hard Rock Mine Gem Grab 59.5%
2447 72
Hot Potato Heist 59.8%
1150 61
Layer Cake Bounty 58.7%
1924 68
Open Business Hot Zone 57.2%
4026 79
Ring of Fire Hot Zone 57.2%
2916 75
Undermine Gem Grab 57.1%
2226 70
Spiraling Out Brawl Ball 56.8%
2773 74
Belle's Rock Knockout 57.2%
1167 61
Pinhole Punt Brawl Ball+Diamond + Mythic 61.0%
318 41
Pinball Dreams Brawl Ball 54.8%
2707 73
Out in the Open Knockout 56.4%
1005 59
Rustic Arcade Gem Grab 55.1%
1090 60
New Horizons Knockout 54.7%
914 57
Pit Stop Heist 53.9%
837 56
Hideout Bounty 53.6%
871 56
Dry Season Bounty 53.3%
900 57
Crystal Arcade Gem Grab+Diamondprev. season 53.0%
777 55
Deathcap Trap Gem Grab+Diamondprev. season 51.8%
600 51
Shooting Star Bounty 51.2%
740 54
Kaboom Canyon Heist 50.1%
756 54
Safe(r) Zone Heist+Diamond 48.9%
805 55
Beach Ball Brawl Ball+Diamond + Mythic 49.7%
354 43
Safe Zone Heist 47.3%
590 51
Bridge Too Far Heist+Diamond 45.5%
685 53

Who beats Doug and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.4% 77.4%
2 鬥士 Diamond 27 39.3% 77.8%
3 イエスキリスト✝️ Diamond 45 37.1% 57.8%
4 ばいばいでん Mythic 25 36.4% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.4% 60.7%