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EN

Doug

Support Mythic Ranked · Diamond
55.9%Win rate across all maps
51,973Games
100Trust Score
5. of 105Rank by score
−16.0Skill bonus

Best map: Parallel Plays with 58.7% from 11,395 games.

Wins early — in Gem Grab 6.8 points better in short rounds than in long ones (61.1% against 54.3%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 51.BreadthCounter safetyStar rate
Win rate 94.55.9 %
Popularity 51.0.65 %
Breadth 96.63% of maps
Counter safety 96.40.7 %
Star rate 92.33.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 395 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 59.7% from 945 appearances08/05 — 56.0% from 3,201 appearances08/06 — 58.7% from 2,806 appearances08/11 — 52.2% from 498 appearances08/12 — 51.9% from 1,554 appearances08/13 — 54.7% from 2,470 appearances08/14 — 52.6% from 2,783 appearances08/15 — 54.0% from 2,919 appearances08/16 — 54.9% from 3,379 appearances08/17 — 54.8% from 3,724 appearances08/18 — 55.0% from 3,542 appearances08/19 — 55.5% from 988 appearances08/20 — 55.2% from 6,622 appearances08/21 — 56.0% from 13,059 appearances08/22 — 56.2% from 8,972 appearances08/23 — 55.0% from 7,206 appearances08/24 — 55.6% from 8,761 appearances08/25 — 57.3% from 7,039 appearances
59.7%08/04 57.3%08/25

Pick rate

08/04 — 0.5% from 945 appearances08/05 — 0.6% from 3,201 appearances08/06 — 0.5% from 2,806 appearances08/11 — 0.5% from 498 appearances08/12 — 0.6% from 1,554 appearances08/13 — 0.7% from 2,470 appearances08/14 — 0.7% from 2,783 appearances08/15 — 0.7% from 2,919 appearances08/16 — 0.7% from 3,379 appearances08/17 — 0.7% from 3,724 appearances08/18 — 0.7% from 3,542 appearances08/19 — 0.8% from 988 appearances08/20 — 0.5% from 6,622 appearances08/21 — 0.6% from 13,059 appearances08/22 — 0.6% from 8,972 appearances08/23 — 0.7% from 7,206 appearances08/24 — 0.7% from 8,761 appearances08/25 — 0.7% from 7,039 appearances
0.5%08/04 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −16.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 16.0 points (regression 64.6% to 48.6%). Higher up he gets outplayed.

Bronze — 63.3% from 540 gamesSilver — 62.5% from 5,393 gamesGold — 60.2% from 79,886 gamesDiamond — 55.6% from 81,500 gamesMythic — 53.8% from 299,875 gamesLegendary — 52.8% from 40,777 gamesMasters — 54.4% from 562 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 58.7%
11395 95
Flaring Phoenix Knockout 59.2%
1755 67
Dueling Beetles Hot Zone 57.6%
3135 76
Sneaky Fields Brawl Ball 56.9%
6022 85
Center Stage Brawl Ball 56.9%
3103 75
Double Swoosh Gem Grab 56.9%
2975 75
Layer Cake Bounty 57.5%
1620 66
Out in the Open Knockout 59.0%
771 55
Hard Rock Mine Gem Grab 56.7%
1463 64
Belle's Rock Knockout 56.7%
1051 59
Gem Fort Gem Grab 54.6%
2370 71
Hot Potato Heist 56.8%
644 52
Triple Dribble Brawl Ball 53.9%
2815 74
Open Business Hot Zone 52.7%
2146 70
Pit Stop Heist 55.0%
635 52
Pinball Dreams Brawl Ball 53.1%
1457 64
New Horizons Knockout 54.2%
764 54
Ring of Fire Hot Zone 52.9%
1508 65
Spiraling Out Brawl Ball 52.7%
1629 66
Dry Season Bounty 53.2%
673 53
Crystal Arcade Gem Grabprev. season 52.8%
756 54
Undermine Gem Grab 51.8%
1210 61
Deathcap Trap Gem Grabprev. season 52.6%
572 50
Pinhole Punt Brawl Ball+Mythic + Gold 61.3%
106 25
Hideout Bounty 49.1%
595 51
Shooting Star Bounty 49.4%
480 48
Rustic Arcade Gem Grab 49.2%
510 48
Safe(r) Zone Heist+Mythic + Gold 48.1%
837 56
Beach Ball Brawl Ball+Mythic + Gold 46.8%
109 25
Kaboom Canyon Heist 45.5%
365 43
Safe Zone Heist+Mythicprev. season 43.0%
1490 64
Bridge Too Far Heist+Mythicprev. season 39.4%
1048 59

Who beats Doug and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.8% 77.4%
2 鬥士 Diamond 27 39.7% 77.8%
3 イエスキリスト✝️ Diamond 45 37.4% 57.8%
4 ばいばいでん Mythic 25 36.9% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.8% 60.7%