Best map: Open Business with 57.3% from 931 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/13, 4 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/13.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −10.7 — punishes weak opponents: from Silver to Legendary the win rate drops by 10.7 points (regression 55.6% to 44.9%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Legendary). Filtered to Heist: 5 of 29 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
51.3% | 4369 | 81 | ||
Kaboom Canyon prev. season |
45.5% | 1629 | 66 | ||
Safe Zone prev. season |
42.1% | 1091 | 60 | ||
Bridge Too Far prev. season |
39.0% | 729 | 54 | ||
Pit Stop ![]() |
35.6% | 194 | 34 |
Direct duels in Heist: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.4% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
60.9%
1,185 games
Edgar
56.6%
1,546 games
Chuck
58.5%
482 games
Mico
57.8%
536 games
Jessie
58.2%
478 games
Bull
58.2%
380 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.7% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.6% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 45 | 37.3% | 57.8% |
| 4 | ばいばいでん | Mythic | 25 | 36.8% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.7% | 60.7% |