Best map: Feast or Famine with 68.8% from 1,293 games.
Trophy Roadchange
08/05 to 08/25, 19 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 167 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Goldarm Gulch ![]() |
60.9% | 3106 | 75 | ||
Double Decker ![]() |
61.3% | 1550 | 65 | ||
Please Remain Standing ![]() |
61.0% | 1664 | 66 | ||
Leaping Dogs ![]() |
59.5% | 1629 | 66 | ||
Streets with No Name ![]() |
57.8% | 3136 | 76 | ||
New Perspective ![]() |
58.2% | 1583 | 65 | ||
Crab Claws ![]() |
57.2% | 2432 | 72 | ||
Belle's Rock ![]() |
56.5% | 3752 | 78 | ||
Chivalry ![]() |
56.1% | 1863 | 68 | ||
Out in the Open ![]() |
56.5% | 1449 | 64 | ||
Konnakol ![]() |
54.3% | 4475 | 81 | ||
Think Ahead ![]() |
55.6% | 1288 | 62 | ||
Opening Move ![]() |
54.3% | 1242 | 62 | ||
Jungle Top ![]() |
48.0% | 2820 | 74 | ||
Healthy Middle Ground ![]() |
53.7% | 108 | 25 | ||
Close Call ![]() |
45.5% | 1425 | 64 | ||
Deep End ![]() |
45.6% | 432 | 46 | ||
Flaring Phoenix ![]() |
39.1% | 23 | 2 | ||
Flowing Springs ![]() |
41.5% | 1252 | 62 | ||
Split Difference ![]() |
39.7% | 2074 | 69 |
Direct duels in Knockout: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 40.9% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 2 circles — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Gray
61.1%
2,652 games
Brock
61.8%
1,769 games
Mandy
62.9%
569 games
Grom
68.0%
256 games
Edgar
59.3%
1,399 games
Sprout
66.9%
269 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.7% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.6% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 45 | 37.4% | 57.8% |
| 4 | ばいばいでん | Mythic | 25 | 36.8% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.7% | 60.7% |