My roster

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EN

Doug

Support Mythic All games Knockout
54.6%Win rate in Knockout
37,306Games
100Trust Score
53. of 106Rank in Knockout

Best map: Feast or Famine with 68.8% from 1,293 games.

Trophy Roadchange

Profile

Win ratePopularity 26.BreadthCounter safetyStar rate
Win rate 52.54.6 %
Popularity 26.0.31 %
Breadth 90.51% of maps
Counter safety 90.41.0 %
Star rate 46.21.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 19 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 56.3% from 1,232 appearances08/06 — 51.9% from 1,672 appearances08/09 — 52.9% from 410 appearances08/10 — 56.4% from 786 appearances08/11 — 56.4% from 1,522 appearances08/12 — 53.9% from 1,313 appearances08/13 — 49.4% from 2,189 appearances08/14 — 48.7% from 2,531 appearances08/15 — 50.1% from 3,812 appearances08/16 — 51.4% from 4,710 appearances08/17 — 54.5% from 3,115 appearances08/18 — 56.0% from 1,588 appearances08/19 — 58.2% from 1,953 appearances08/20 — 53.9% from 1,562 appearances08/21 — 62.0% from 1,438 appearances08/22 — 59.7% from 1,334 appearances08/23 — 62.2% from 1,320 appearances08/24 — 62.3% from 2,254 appearances08/25 — 60.7% from 1,494 appearances
56.3%08/05 60.7%08/25

Pick rate

08/05 — 0.3% from 1,232 appearances08/06 — 0.3% from 1,672 appearances08/09 — 0.4% from 410 appearances08/10 — 0.4% from 786 appearances08/11 — 0.3% from 1,522 appearances08/12 — 0.2% from 1,313 appearances08/13 — 0.4% from 2,189 appearances08/14 — 0.3% from 2,531 appearances08/15 — 0.3% from 3,812 appearances08/16 — 0.3% from 4,710 appearances08/17 — 0.4% from 3,115 appearances08/18 — 0.2% from 1,588 appearances08/19 — 0.3% from 1,953 appearances08/20 — 0.4% from 1,562 appearances08/21 — 0.4% from 1,438 appearances08/22 — 0.4% from 1,334 appearances08/23 — 0.3% from 1,320 appearances08/24 — 0.4% from 2,254 appearances08/25 — 0.3% from 1,494 appearances
0.3%08/05 0.3%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 167 maps.

MapWin rateGamesTrust
Goldarm Gulch Knockout 60.9%
3106 75
Double Decker Knockout 61.3%
1550 65
Please Remain Standing Knockout 61.0%
1664 66
Leaping Dogs Knockout 59.5%
1629 66
Streets with No Name Knockout 57.8%
3136 76
New Perspective Knockout 58.2%
1583 65
Crab Claws Knockout 57.2%
2432 72
Belle's Rock Knockout 56.5%
3752 78
Chivalry Knockout 56.1%
1863 68
Out in the Open Knockout 56.5%
1449 64
Konnakol Knockout 54.3%
4475 81
Think Ahead Knockout 55.6%
1288 62
Opening Move Knockout 54.3%
1242 62
Jungle Top Knockout 48.0%
2820 74
Healthy Middle Ground Knockout 53.7%
108 25
Close Call Knockout 45.5%
1425 64
Deep End Knockout 45.6%
432 46
Flaring Phoenix Knockout 39.1%
23 2
Flowing Springs Knockout 41.5%
1252 62
Split Difference Knockout 39.7%
2074 69

Against whom

Direct duels in Knockout: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 40.9% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 2 circles — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Gray 61.1% 2,652 games Brock 61.8% 1,769 games Mandy 62.9% 569 games Grom 68.0% 256 games Edgar 59.3% 1,399 games Sprout 66.9% 269 games

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.7% 77.4%
2 鬥士 Diamond 27 39.6% 77.8%
3 イエスキリスト✝️ Diamond 45 37.4% 57.8%
4 ばいばいでん Mythic 25 36.8% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.7% 60.7%