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EN

Doug

Support Mythic Ranked · Diamond
56.0%Win rate across all maps
53,619Games
100Trust Score
5. of 105Rank by score
−16.2Skill bonus

Best map: Parallel Plays with 58.8% from 11,715 games.

Wins early — in Gem Grab 6.9 points better in short rounds than in long ones (61.1% against 54.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 53.BreadthCounter safetyStar rate
Win rate 94.56.0 %
Popularity 53.0.65 %
Breadth 95.63% of maps
Counter safety 90.40.0 %
Star rate 93.34.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 59.7% from 945 appearances08/05 — 56.0% from 3,201 appearances08/06 — 58.7% from 2,806 appearances08/11 — 52.2% from 498 appearances08/12 — 51.9% from 1,554 appearances08/13 — 54.7% from 2,470 appearances08/14 — 52.6% from 2,783 appearances08/15 — 54.0% from 2,919 appearances08/16 — 54.9% from 3,379 appearances08/17 — 54.8% from 3,724 appearances08/18 — 55.0% from 3,542 appearances08/19 — 55.5% from 988 appearances08/20 — 55.2% from 6,626 appearances08/21 — 56.0% from 13,070 appearances08/22 — 56.2% from 8,988 appearances08/23 — 55.1% from 7,241 appearances08/24 — 55.7% from 8,845 appearances08/25 — 57.1% from 7,476 appearances08/26 — 58.8% from 1,373 appearances
59.7%08/04 58.8%08/26

Pick rate

08/04 — 0.5% from 945 appearances08/05 — 0.6% from 3,201 appearances08/06 — 0.5% from 2,806 appearances08/11 — 0.5% from 498 appearances08/12 — 0.6% from 1,554 appearances08/13 — 0.7% from 2,470 appearances08/14 — 0.7% from 2,783 appearances08/15 — 0.7% from 2,919 appearances08/16 — 0.7% from 3,379 appearances08/17 — 0.7% from 3,724 appearances08/18 — 0.7% from 3,542 appearances08/19 — 0.8% from 988 appearances08/20 — 0.5% from 6,626 appearances08/21 — 0.6% from 13,070 appearances08/22 — 0.6% from 8,988 appearances08/23 — 0.7% from 7,241 appearances08/24 — 0.7% from 8,845 appearances08/25 — 0.7% from 7,476 appearances08/26 — 0.9% from 1,373 appearances
0.5%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −16.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 16.2 points (regression 64.7% to 48.5%). Higher up he gets outplayed.

Bronze — 63.0% from 557 gamesSilver — 62.6% from 5,645 gamesGold — 60.2% from 83,956 gamesDiamond — 55.6% from 83,146 gamesMythic — 53.7% from 300,408 gamesLegendary — 52.8% from 40,905 gamesMasters — 54.4% from 566 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 58.8%
11715 95
Flaring Phoenix Knockout 59.2%
1794 67
Sneaky Fields Brawl Ball 57.1%
6219 86
Dueling Beetles Hot Zone 57.7%
3256 76
Center Stage Brawl Ball 56.9%
3205 76
Double Swoosh Gem Grab 56.8%
3075 75
Layer Cake Bounty 57.4%
1673 66
Out in the Open Knockout 59.0%
787 55
Hard Rock Mine Gem Grab 56.7%
1515 65
Belle's Rock Knockout 56.5%
1077 60
Gem Fort Gem Grab 54.9%
2442 72
Hot Potato Heist 57.3%
679 53
Pinhole Punt Brawl Ball+Mythic + Gold 61.2%
276 39
Triple Dribble Brawl Ball 54.0%
2900 74
Pinball Dreams Brawl Ball 53.2%
1520 65
Open Business Hot Zone 52.6%
2208 70
New Horizons Knockout 54.3%
776 55
Ring of Fire Hot Zone 53.0%
1522 65
Pit Stop Heist 54.6%
639 52
Spiraling Out Brawl Ball 52.2%
1684 66
Dry Season Bounty 53.2%
692 53
Crystal Arcade Gem Grabprev. season 52.8%
756 54
Undermine Gem Grab 51.8%
1256 62
Deathcap Trap Gem Grabprev. season 52.6%
572 50
Beach Ball Brawl Ball+Mythic + Gold 51.4%
278 39
Hideout Bounty 49.3%
606 51
Rustic Arcade Gem Grab 49.5%
523 49
Shooting Star Bounty 49.6%
486 48
Safe(r) Zone Heist+Mythic + Gold 48.1%
855 56
Kaboom Canyon Heist 46.0%
374 44
Safe Zone Heist+Mythicprev. season 43.0%
1498 65
Bridge Too Far Heist+Mythicprev. season 39.4%
1051 59

Who beats Doug and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.4% 77.4%
2 鬥士 Diamond 27 39.3% 77.8%
3 イエスキリスト✝️ Diamond 45 37.1% 57.8%
4 ばいばいでん Mythic 25 36.5% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.4% 60.7%