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Draco

Tank Legendary Ranked · Gold
48.1%Win rate across all maps
10,578Games
94Trust Score
67. of 105Rank by score
+2.3Skill bonus

Best map: Ring of Fire with 56.6% from 955 games.

Wins late — in Hot Zone 5.7 points better in long rounds than in short ones (54.9% against 49.2%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 8.BreadthCounter safetyStar rate
Win rate 37.48.1 %
Popularity 8.0.08 %
Breadth 22.7% of maps
Counter safety 32.23.2 %
Star rate 28.17.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 37th means “better than 37% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 49.6% from 119 appearances08/06 — 42.5% from 127 appearances08/20 — 51.2% from 1,620 appearances08/21 — 49.6% from 1,868 appearances08/22 — 47.3% from 1,437 appearances08/23 — 47.6% from 1,315 appearances08/24 — 47.2% from 2,095 appearances08/25 — 47.0% from 1,833 appearances08/26 — 42.9% from 410 appearances
49.6%08/05 42.9%08/26

Pick rate

08/05 — 0.1% from 119 appearances08/06 — 0.1% from 127 appearances08/20 — 0.1% from 1,620 appearances08/21 — 0.1% from 1,868 appearances08/22 — 0.1% from 1,437 appearances08/23 — 0.1% from 1,315 appearances08/24 — 0.1% from 2,095 appearances08/25 — 0.1% from 1,833 appearances08/26 — 0.1% from 410 appearances
0.1%08/05 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.3 — rewards skill: from Bronze to Masters the win rate climbs by 2.3 points (regression 47.6% to 49.9%). The higher the tier, the better he does.

Bronze — 63.6% from 404 gamesSilver — 48.8% from 1,077 gamesGold — 48.1% from 10,938 gamesDiamond — 49.1% from 12,458 gamesMythic — 48.2% from 40,359 gamesLegendary — 51.4% from 13,456 gamesMasters — 54.7% from 411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 56.6%
955 58
Open Business Hot Zone 54.3%
1029 59
Dueling Beetles Hot Zone 51.8%
1019 59
Double Swoosh Gem Grab 51.4%
1013 59
Gem Fort Gem Grab 50.9%
867 56
Flaring Phoenix Knockoutprev. season 50.7%
779 55
Crystal Arcade Gem Grabprev. season 49.5%
1742 67
Pinball Dreams Brawl Ball 50.4%
762 54
Center Stage Brawl Ball 49.8%
876 57
Hot Potato Heist 49.0%
933 57
Undermine Gem Grab 48.2%
765 55
Triple Dribble Brawl Ball 48.0%
848 56
Deathcap Trap Gem Grabprev. season 47.3%
1314 63
Hard Rock Mine Gem Grab 47.8%
632 52
Sneaky Fields Brawl Ball 47.1%
1039 59
Rustic Arcade Gem Grabprev. season 46.7%
917 57
Spiraling Out Brawl Ball 46.2%
837 56
Beach Ball Brawl Ball 50.0%
66 18
Shooting Star Bountyprev. season 45.4%
449 47
Layer Cake Bountyprev. season 44.5%
955 58
Safe Zone Heistprev. season 43.5%
927 57
Hideout Bountyprev. season 43.7%
501 48
Parallel Plays Hot Zone 43.3%
608 51
Pinhole Punt Brawl Ball 39.6%
48 13
Bridge Too Far Heistprev. season 42.4%
818 56
Dry Season Bountyprev. season 42.5%
506 48
New Horizons Knockoutprev. season 41.6%
514 49
Pit Stop Heist 41.3%
601 51
Safe(r) Zone Heist 40.9%
330 42
Belle's Rock Knockoutprev. season 41.0%
551 50
Out in the Open Knockoutprev. season 40.7%
545 49
Kaboom Canyon Heist 37.3%
467 47

Who beats Draco and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 İNDORAPTOR Legendary 65 39.6% 58.5%
2 Shizodiskoteka6 Mythic 68 33.0% 42.6%