Best map: CYBERBOSS BROCK with 75.6% from 3,493 games.
Trophy Roadchange
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 21 days. 8 earlier days are left out — below 187 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Knockout▾
Where this brawler works. Filtered to Knockout: 20 of 166 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Please Remain Standing ![]() |
62.6% | 719 | 54 | ||
Goldarm Gulch ![]() |
60.8% | 899 | 57 | ||
Belle's Rock ![]() |
57.1% | 1630 | 66 | ||
Crab Claws ![]() |
58.0% | 716 | 54 | ||
Chivalry ![]() |
57.6% | 707 | 53 | ||
New Perspective ![]() |
58.4% | 462 | 47 | ||
Konnakol ![]() |
54.5% | 2329 | 71 | ||
Double Decker ![]() |
57.1% | 499 | 48 | ||
Streets with No Name ![]() |
55.0% | 1047 | 59 | ||
Opening Move ![]() |
56.1% | 515 | 49 | ||
Leaping Dogs ![]() |
55.1% | 679 | 53 | ||
Think Ahead ![]() |
53.8% | 678 | 53 | ||
Out in the Open ![]() |
51.3% | 624 | 51 | ||
Jungle Top ![]() |
49.1% | 1593 | 65 | ||
Split Difference ![]() |
46.8% | 1674 | 66 | ||
Close Call ![]() |
44.5% | 911 | 57 | ||
Healthy Middle Ground ![]() |
46.2% | 39 | 10 | ||
Flowing Springs ![]() |
44.0% | 804 | 55 | ||
Flaring Phoenix ![]() |
22.5% | 40 | 10 | ||
Deep End ![]() |
28.7% | 101 | 24 |
Direct duels in Knockout: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 29.1% against Mico in Heist. On average the worst case sits at 29.0%.
Nobody counters Draco here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
50.7%
138 games
Brock
50.0%
158 games
Kaze
50.6%
87 games
Piper
49.0%
96 games
Edgar
45.1%
164 games
Willow
42.7%
75 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İNDORAPTOR | Legendary | 65 | 39.9% | 58.5% |
| 2 | Shizodiskoteka6 | Mythic | 68 | 33.2% | 42.6% |