Best map: Close Call with 57.1% from 4,733 games.
08/06 to 09/02, 28 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 09/02.
Knockout▾
Where this brawler works. Filtered to Knockout: 19 of 173 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Close Call ![]() |
57.1% | 4733 | 82 | ||
Split Difference ![]() |
51.5% | 7969 | 90 | ||
Konnakol ![]() |
50.0% | 49785 | 100 | ||
New Perspective ![]() |
47.4% | 4417 | 81 | ||
Crab Claws ![]() |
46.2% | 14702 | 99 | ||
Think Ahead ![]() |
46.1% | 12679 | 97 | ||
Out in the Open ![]() |
45.5% | 11973 | 96 | ||
Leaping Dogs ![]() |
45.3% | 19794 | 100 | ||
Jungle Top ![]() |
45.2% | 11814 | 95 | ||
Double Decker ![]() |
45.5% | 4492 | 81 | ||
Opening Move ![]() |
44.4% | 12467 | 96 | ||
Flowing Springs ![]() |
44.6% | 2283 | 71 | ||
Goldarm Gulch ![]() |
43.5% | 11284 | 95 | ||
Streets with No Name ![]() |
43.3% | 8153 | 90 | ||
Please Remain Standing ![]() |
43.3% | 5589 | 84 | ||
Belle's Rock ![]() |
42.6% | 42581 | 100 | ||
Chivalry ![]() |
41.9% | 7701 | 89 | ||
Healthy Middle Ground ![]() |
42.4% | 191 | 34 | ||
Deep End ![]() |
36.5% | 2311 | 71 |
Direct duels in Knockout: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Worst case: 22.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
57.7%
1,478 games
Edgar
53.7%
17,580 games
Pearl
55.6%
1,416 games
Mico
54.5%
2,433 games
Wendy
60.2%
319 games
Gray
54.0%
3,549 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | QLS|ASANALI | Masters | 66 | 47.0% | 69.7% |
| 2 | ffffabri | Masters | 109 | 46.0% | 60.6% |
| 3 | tex1nkᶜʸᵇᵉʳˢᵖᵒʳ | Masters | 38 | 45.6% | 78.9% |
| 4 | 강직도 | Legendary | 60 | 43.5% | 63.3% |
| 5 | matheuzinho2213 | Masters | 34 | 42.2% | 70.6% |