My roster

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Dynamike

Artillery Super Rare Ranked · Bronze
40.0%Win rate across all maps
5,390Games
84Trust Score
55. of 105Rank by score

Best map: Dueling Beetles with 48.2% from 247 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safety 23.Star rate
Win rate 48.39.9 %
Popularity 76.0.96 %
Breadth 25.7% of maps
Counter safety 23.20.7 %
Star rate 91.33.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/20 — 41.2% from 1,128 appearances08/21 — 46.6% from 551 appearances08/22 — 42.4% from 811 appearances08/23 — 40.4% from 758 appearances08/24 — 37.7% from 1,081 appearances08/25 — 35.2% from 1,049 appearances
41.2%08/20 35.2%08/25

Pick rate

08/20 — 1.1% from 1,128 appearances08/21 — 1.0% from 551 appearances08/22 — 1.0% from 811 appearances08/23 — 1.0% from 758 appearances08/24 — 1.0% from 1,081 appearances08/25 — 0.8% from 1,049 appearances
1.1%08/20 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.9% from 5,422 gamesSilver — 41.2% from 18,012 gamesGold — 46.7% from 157,696 gamesDiamond — 46.8% from 178,666 gamesMythic — 46.1% from 743,797 gamesLegendary — 45.8% from 61,339 gamesMasters — 47.4% from 606 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Dueling Beetles Hot Zone 48.2%
247 38
Pit Stop Heist 47.4%
234 37
Belle's Rock Knockout 45.3%
203 35
Hot Potato Heist 45.2%
208 35
Double Swoosh Gem Grab 44.3%
183 33
Triple Dribble Brawl Ball 44.1%
204 35
Hideout Bounty 43.8%
233 37
Open Business Hot Zone 43.2%
222 36
Sneaky Fields Brawl Ball 42.9%
175 32
New Horizons Knockout 42.4%
203 35
Safe Zone Heist 42.3%
201 35
Shooting Star Bounty 42.1%
178 33
Kaboom Canyon Heist 41.1%
197 34
Flaring Phoenix Knockout 40.2%
179 33
Bridge Too Far Heist 39.8%
191 34
Dry Season Bounty 38.4%
159 31
Hard Rock Mine Gem Grab 37.7%
146 30
Gem Fort Gem Grab 37.6%
170 32
Pinball Dreams Brawl Ball 37.3%
169 32
Undermine Gem Grab 37.0%
181 33
Layer Cake Bounty 37.0%
200 34
Parallel Plays Hot Zone 37.0%
219 36
Ring of Fire Hot Zone 36.8%
209 35
Spiraling Out Brawl Ball 32.7%
168 32
Safe(r) Zone Heist 32.8%
189 34
Out in the Open Knockout 32.2%
174 32
Rustic Arcade Gem Grab 30.3%
178 33
Center Stage Brawl Ball 28.7%
167 32

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.9% 80.0%
2 강직도 Legendary 34 37.1% 61.8%
3 ぴしり Diamond 30 36.8% 63.3%
4 エルプリプリ Diamond 33 36.6% 60.6%
5 리카르도 Mythic 26 35.6% 61.5%