My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Dynamike

Artillery Super Rare Ranked · Diamond
47.4%Win rate across all maps
86,628Games
100Trust Score
87. of 105Rank by score

Best map: Triple Dribble with 54.1% from 9,697 games.

Wins early — in Brawl Ball 5.0 points better in short rounds than in long ones (53.3% against 48.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 7.Star rate
Win rate 17.47.4 %
Popularity 69.1.07 %
Breadth 36.10% of maps
Counter safety 7.23.1 %
Star rate 90.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/03 — 46.8% from 965 appearances08/04 — 46.7% from 4,192 appearances08/05 — 46.9% from 13,418 appearances08/06 — 47.2% from 11,910 appearances08/10 — 44.8% from 547 appearances08/11 — 42.4% from 1,761 appearances08/12 — 45.1% from 4,923 appearances08/13 — 45.4% from 7,192 appearances08/14 — 47.3% from 8,153 appearances08/15 — 46.5% from 7,835 appearances08/16 — 46.4% from 9,294 appearances08/17 — 45.8% from 10,069 appearances08/18 — 46.2% from 9,523 appearances08/19 — 46.4% from 2,169 appearances08/20 — 45.9% from 10,032 appearances08/21 — 46.9% from 19,737 appearances08/22 — 47.3% from 15,039 appearances08/23 — 47.5% from 12,247 appearances08/24 — 48.3% from 15,885 appearances08/25 — 47.9% from 12,668 appearances08/26 — 48.3% from 1,020 appearances
46.8%08/03 48.3%08/26

Pick rate

08/03 — 2.4% from 965 appearances08/04 — 2.4% from 4,192 appearances08/05 — 2.5% from 13,418 appearances08/06 — 2.3% from 11,910 appearances08/10 — 2.1% from 547 appearances08/11 — 1.8% from 1,761 appearances08/12 — 2.0% from 4,923 appearances08/13 — 1.9% from 7,192 appearances08/14 — 2.0% from 8,153 appearances08/15 — 1.8% from 7,835 appearances08/16 — 2.0% from 9,294 appearances08/17 — 2.0% from 10,069 appearances08/18 — 1.9% from 9,523 appearances08/19 — 1.7% from 2,169 appearances08/20 — 0.8% from 10,032 appearances08/21 — 1.0% from 19,737 appearances08/22 — 1.1% from 15,039 appearances08/23 — 1.2% from 12,247 appearances08/24 — 1.2% from 15,885 appearances08/25 — 1.3% from 12,668 appearances08/26 — 1.2% from 1,020 appearances
2.4%08/03 1.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 40.1% from 5,601 gamesSilver — 41.1% from 18,392 gamesGold — 46.8% from 160,725 gamesDiamond — 46.8% from 179,851 gamesMythic — 46.1% from 744,187 gamesLegendary — 45.9% from 61,413 gamesMasters — 47.5% from 608 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 54.1%
9697 93
Pit Stop Heist 52.0%
6686 87
Flaring Phoenix Knockout 51.5%
3336 77
Pinball Dreams Brawl Ball 50.7%
4483 81
Layer Cake Bounty 50.0%
6116 86
Hot Potato Heist 50.7%
2469 72
Spiraling Out Brawl Ball 49.4%
4748 82
Sneaky Fields Brawl Ball 48.1%
3626 78
Parallel Plays Hot Zone 47.4%
4563 81
Beach Ball Brawl Ball+Mythic + Gold 49.5%
645 52
Belle's Rock Knockout 46.9%
5865 85
Hideout Bounty 46.3%
2923 75
Hard Rock Mine Gem Grab 46.1%
1540 65
Dry Season Bounty 45.8%
1377 63
New Horizons Knockout 45.2%
2418 72
Shooting Star Bounty 44.8%
1920 68
Pinhole Punt Brawl Ball+Mythic + Gold 46.5%
258 38
Open Business Hot Zone 44.2%
4544 81
Dueling Beetles Hot Zone 43.9%
6725 87
Crystal Arcade Gem Grabprev. season 44.2%
2672 73
Center Stage Brawl Ball 43.7%
2320 71
Out in the Open Knockout 44.0%
1086 60
Deathcap Trap Gem Grabprev. season 42.9%
2501 72
Rustic Arcade Gem Grab 42.7%
839 56
Gem Fort Gem Grab 42.5%
1138 60
Undermine Gem Grab 42.2%
1161 61
Double Swoosh Gem Grab 41.1%
1131 60
Safe Zone Heist 38.9%
828 56
Bridge Too Far Heist 35.5%
634 52
Kaboom Canyon Heist 35.3%
1251 62
Ring of Fire Hot Zone 33.8%
2080 69
Safe(r) Zone Heist 31.8%
817 55

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.7% 80.0%
2 강직도 Legendary 34 36.9% 61.8%
3 ぴしり Diamond 30 36.6% 63.3%
4 エルプリプリ Diamond 33 36.4% 60.6%
5 리카르도 Mythic 26 35.4% 61.5%