My roster

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EN

Dynamike

Artillery Super Rare Ranked · Gold
46.6%Win rate across all maps
150,014Games
100Trust Score
76. of 105Rank by score

Best map: Triple Dribble with 57.0% from 13,479 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 17.Star rate
Win rate 26.46.6 %
Popularity 76.1.17 %
Breadth 35.10% of maps
Counter safety 17.19.5 %
Star rate 91.33.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/30 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/30 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

07/30 — 59.5% from 84 appearances08/01 — 53.6% from 97 appearances08/02 — 41.7% from 139 appearances08/03 — 49.4% from 344 appearances08/04 — 48.1% from 1,097 appearances08/05 — 49.5% from 2,958 appearances08/06 — 49.2% from 2,002 appearances08/13 — 47.5% from 99 appearances08/14 — 48.9% from 94 appearances08/15 — 37.3% from 110 appearances08/16 — 56.1% from 155 appearances08/17 — 46.0% from 150 appearances08/18 — 53.8% from 132 appearances08/20 — 43.8% from 29,804 appearances08/21 — 45.1% from 28,052 appearances08/22 — 47.7% from 19,269 appearances08/23 — 48.5% from 18,490 appearances08/24 — 48.0% from 30,192 appearances08/25 — 47.8% from 23,340 appearances08/26 — 48.2% from 867 appearances
59.5%07/30 48.2%08/26

Pick rate

07/30 — 5.3% from 84 appearances08/01 — 2.7% from 97 appearances08/02 — 2.3% from 139 appearances08/03 — 2.6% from 344 appearances08/04 — 2.5% from 1,097 appearances08/05 — 2.4% from 2,958 appearances08/06 — 2.3% from 2,002 appearances08/13 — 2.5% from 99 appearances08/14 — 2.3% from 94 appearances08/15 — 2.3% from 110 appearances08/16 — 2.6% from 155 appearances08/17 — 2.3% from 150 appearances08/18 — 2.1% from 132 appearances08/20 — 1.2% from 29,804 appearances08/21 — 1.2% from 28,052 appearances08/22 — 1.2% from 19,269 appearances08/23 — 1.2% from 18,490 appearances08/24 — 1.2% from 30,192 appearances08/25 — 1.1% from 23,340 appearances08/26 — 1.0% from 867 appearances
5.3%07/30 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 39.9% from 5,422 gamesSilver — 41.2% from 18,012 gamesGold — 46.7% from 157,696 gamesDiamond — 46.8% from 178,666 gamesMythic — 46.1% from 743,797 gamesLegendary — 45.8% from 61,339 gamesMasters — 47.4% from 606 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 57.0%
13479 97
Pit Stop Heist 52.5%
9447 92
Pinball Dreams Brawl Ball 51.5%
6623 87
Layer Cake Bounty 50.4%
8683 91
Spiraling Out Brawl Ball 50.4%
7634 89
Belle's Rock Knockout 49.9%
9764 93
Flaring Phoenix Knockout 49.6%
5106 83
Sneaky Fields Brawl Ball 49.2%
5929 85
Hot Potato Heist 47.1%
3914 79
Parallel Plays Hot Zone 46.7%
7058 88
Dueling Beetles Hot Zone 45.7%
11124 95
Open Business Hot Zone 45.4%
8383 90
Hideout Bounty 45.5%
6497 87
Shooting Star Bounty 45.3%
4368 81
Hard Rock Mine Gem Grab 45.2%
2845 74
New Horizons Knockout 44.8%
4620 81
Crystal Arcade Gem Grab+Diamondprev. season 44.9%
2894 74
Pinhole Punt Brawl Ball+Diamond + Mythic 46.4%
153 30
Dry Season Bounty 43.9%
2756 74
Beach Ball Brawl Ball+Diamond + Mythic 45.2%
427 46
Center Stage Brawl Ball 43.6%
3992 79
Deathcap Trap Gem Grab+Diamondprev. season 43.5%
2705 73
Gem Fort Gem Grab 40.2%
2522 72
Out in the Open Knockout 39.8%
2466 72
Double Swoosh Gem Grab 39.5%
2441 72
Undermine Gem Grab 39.1%
2669 73
Rustic Arcade Gem Grab 37.9%
2238 71
Kaboom Canyon Heist 34.2%
3207 76
Safe Zone Heist 34.1%
2349 71
Ring of Fire Hot Zone 33.8%
5220 83
Safe(r) Zone Heist 33.4%
2324 71
Bridge Too Far Heist 32.2%
2137 70

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.9% 80.0%
2 강직도 Legendary 34 37.1% 61.8%
3 ぴしり Diamond 30 36.8% 63.3%
4 エルプリプリ Diamond 33 36.6% 60.6%
5 리카르도 Mythic 26 35.6% 61.5%