Best map: Triple Dribble with 54.3% from 9,563 games.
Wins early — in Brawl Ball 5.1 points better in short rounds than in long ones (53.9% against 48.9%, split at 94 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 13 earlier days are left out — below 297 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.2 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.2 points (regression 52.5% to 48.4%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
54.3% | 9563 | 92 | ||
Pinball Dreams ![]() |
50.7% | 4423 | 81 | ||
Spiraling Out ![]() |
49.5% | 4675 | 82 | ||
Sneaky Fields ![]() |
48.3% | 3564 | 78 | ||
Center Stage ![]() |
43.5% | 2277 | 71 | ||
Beach Ball +Mythic + Gold |
44.3% | 393 | 45 | ||
Pinhole Punt +Mythic + Gold |
44.5% | 128 | 28 |
Direct duels in Brawl Ball: how Dynamike does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.7% against Bolt in Gem Grab. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Doug
62.0%
1,258 games
Bibi
59.0%
7,535 games
Jacky
61.9%
653 games
Griff
56.0%
9,169 games
Damian
56.8%
1,609 games
Bull
55.2%
5,083 games
Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.