My roster

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EN

Dynamike

Artillery Super Rare Ranked · Gold
46.7%Win rate across all maps
154,036Games
100Trust Score
76. of 105Rank by score

Best map: Triple Dribble with 57.0% from 13,845 games.

Wins early — in Brawl Ball 5.0 points better in short rounds than in long ones (53.3% against 48.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 17.Star rate
Win rate 26.46.7 %
Popularity 76.1.17 %
Breadth 38.10% of maps
Counter safety 17.19.5 %
Star rate 90.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

07/30 to 08/26, 20 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/30 and 08/26.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

07/30 — 59.5% from 84 appearances08/01 — 53.6% from 97 appearances08/02 — 41.7% from 139 appearances08/03 — 49.4% from 344 appearances08/04 — 48.1% from 1,097 appearances08/05 — 49.5% from 2,958 appearances08/06 — 49.2% from 2,002 appearances08/13 — 47.5% from 99 appearances08/14 — 48.9% from 94 appearances08/15 — 37.3% from 110 appearances08/16 — 56.1% from 155 appearances08/17 — 46.0% from 150 appearances08/18 — 53.8% from 132 appearances08/20 — 43.8% from 29,814 appearances08/21 — 45.1% from 28,078 appearances08/22 — 47.7% from 19,324 appearances08/23 — 48.5% from 18,611 appearances08/24 — 48.1% from 30,525 appearances08/25 — 47.9% from 24,688 appearances08/26 — 47.3% from 2,996 appearances
59.5%07/30 47.3%08/26

Pick rate

07/30 — 5.3% from 84 appearances08/01 — 2.7% from 97 appearances08/02 — 2.3% from 139 appearances08/03 — 2.6% from 344 appearances08/04 — 2.5% from 1,097 appearances08/05 — 2.4% from 2,958 appearances08/06 — 2.3% from 2,002 appearances08/13 — 2.5% from 99 appearances08/14 — 2.3% from 94 appearances08/15 — 2.3% from 110 appearances08/16 — 2.6% from 155 appearances08/17 — 2.3% from 150 appearances08/18 — 2.1% from 132 appearances08/20 — 1.2% from 29,814 appearances08/21 — 1.2% from 28,078 appearances08/22 — 1.2% from 19,324 appearances08/23 — 1.2% from 18,611 appearances08/24 — 1.2% from 30,525 appearances08/25 — 1.1% from 24,688 appearances08/26 — 1.1% from 2,996 appearances
5.3%07/30 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 40.1% from 5,648 gamesSilver — 41.1% from 18,537 gamesGold — 46.8% from 161,718 gamesDiamond — 46.8% from 180,262 gamesMythic — 46.1% from 744,354 gamesLegendary — 45.8% from 61,431 gamesMasters — 47.5% from 608 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 57.0%
13845 98
Pit Stop Heist 52.5%
9524 92
Pinball Dreams Brawl Ball 51.4%
6808 87
Layer Cake Bounty 50.4%
8915 91
Spiraling Out Brawl Ball 50.4%
7836 89
Belle's Rock Knockout 50.0%
10027 93
Flaring Phoenix Knockout 49.6%
5258 83
Sneaky Fields Brawl Ball 49.2%
6094 86
Beach Ball Brawl Ball+Diamond + Mythic 50.3%
735 54
Parallel Plays Hot Zone 46.8%
7261 88
Hot Potato Heist 47.1%
4011 79
Dueling Beetles Hot Zone 45.7%
11454 95
Open Business Hot Zone 45.5%
8652 91
Hideout Bounty 45.5%
6694 87
Shooting Star Bounty 45.3%
4422 81
Hard Rock Mine Gem Grab 45.4%
2926 75
New Horizons Knockout 44.8%
4682 82
Crystal Arcade Gem Grab+Diamondprev. season 44.9%
2894 74
Pinhole Punt Brawl Ball+Diamond + Mythic 46.7%
287 40
Center Stage Brawl Ball 43.6%
4124 80
Dry Season Bounty 43.8%
2831 74
Deathcap Trap Gem Grab+Diamondprev. season 43.5%
2705 73
Gem Fort Gem Grab 40.1%
2598 73
Out in the Open Knockout 40.0%
2529 72
Double Swoosh Gem Grab 39.5%
2502 72
Undermine Gem Grab 39.3%
2755 74
Rustic Arcade Gem Grab 38.0%
2315 71
Kaboom Canyon Heist 34.3%
3306 76
Safe Zone Heist 34.1%
2372 71
Ring of Fire Hot Zone 33.9%
5286 83
Safe(r) Zone Heist 33.5%
2364 71
Bridge Too Far Heist 32.4%
2162 70

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.6% 80.0%
2 강직도 Legendary 34 36.8% 61.8%
3 ぴしり Diamond 30 36.5% 63.3%
4 エルプリプリ Diamond 33 36.4% 60.6%
5 리카르도 Mythic 26 35.3% 61.5%