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EN

Dynamike

Artillery Super Rare Ranked · Legendary
47.4%Win rate across all maps
1,988Games
69Trust Score
100. of 105Rank by score

Best map: Hot Potato with 50.6% from 3,153 games.

Wins early — in Brawl Ball 5.0 points better in short rounds than in long ones (53.3% against 48.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.47.4 %
Popularity 24.0.15 %
Breadth 0.0% of maps
Counter safety 22.20.5 %
Star rate 90.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 45.1% from 2,164 appearances08/05 — 45.2% from 5,688 appearances08/06 — 46.6% from 2,673 appearances08/07 — 45.2% from 1,271 appearances08/08 — 45.1% from 1,336 appearances08/09 — 43.7% from 1,794 appearances08/10 — 45.9% from 5,238 appearances08/11 — 44.8% from 9,961 appearances08/12 — 46.4% from 7,988 appearances08/13 — 47.3% from 4,883 appearances08/14 — 46.9% from 3,574 appearances08/15 — 47.3% from 2,981 appearances08/16 — 46.7% from 3,082 appearances08/17 — 45.3% from 2,773 appearances08/18 — 45.5% from 2,581 appearances08/19 — 44.2% from 1,034 appearances08/24 — 47.5% from 533 appearances08/25 — 44.6% from 607 appearances
45.1%08/04 44.6%08/25

Pick rate

08/04 — 0.3% from 2,164 appearances08/05 — 0.3% from 5,688 appearances08/06 — 0.3% from 2,673 appearances08/07 — 0.3% from 1,271 appearances08/08 — 0.3% from 1,336 appearances08/09 — 0.3% from 1,794 appearances08/10 — 0.3% from 5,238 appearances08/11 — 0.3% from 9,961 appearances08/12 — 0.4% from 7,988 appearances08/13 — 0.4% from 4,883 appearances08/14 — 0.4% from 3,574 appearances08/15 — 0.4% from 2,981 appearances08/16 — 0.4% from 3,082 appearances08/17 — 0.5% from 2,773 appearances08/18 — 0.4% from 2,581 appearances08/19 — 0.5% from 1,034 appearances08/24 — 0.2% from 533 appearances08/25 — 0.2% from 607 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 40.1% from 5,841 gamesSilver — 41.1% from 19,029 gamesGold — 46.8% from 165,970 gamesDiamond — 46.8% from 181,951 gamesMythic — 46.1% from 744,930 gamesLegendary — 45.9% from 61,530 gamesMasters — 47.5% from 608 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 10 of 30 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 50.6%
3153 76
Triple Dribble Brawl Ballprev. season 48.6%
12040 96
Flaring Phoenix Knockoutprev. season 49.2%
3340 77
Pit Stop Heist+Mythic 47.8%
1762 67
Layer Cake Bountyprev. season 46.9%
4771 82
Pinball Dreams Brawl Ballprev. season 46.3%
5143 83
Open Business Hot Zoneprev. season 46.2%
3299 76
Sneaky Fields Brawl Ballprev. season 45.1%
4208 80
Hard Rock Mine Gem Grabprev. season 46.0%
1125 60
Parallel Plays Hot Zoneprev. season 44.7%
4931 82
New Horizons Knockoutprev. season 45.7%
1032 59
Center Stage Brawl Ballprev. season 45.0%
2062 69
Belle's Rock Knockoutprev. season 44.3%
3441 77
Spiraling Out Brawl Ball+Mythic 45.0%
804 55
Shooting Star Bounty+Mythicprev. season 43.2%
18790 100
Dueling Beetles Hot Zoneprev. season 43.3%
5211 83
Out in the Open Knockout+Mythicprev. season 43.1%
7539 89
Hideout Bountyprev. season 43.3%
843 56
Crystal Arcade Gem Grabprev. season 43.3%
816 55
Dry Season Bountyprev. season 43.3%
612 51
Deathcap Trap Gem Grabprev. season 42.6%
871 56
Gem Fort Gem Grabprev. season 42.1%
677 53
Double Swoosh Gem Grabprev. season 41.7%
707 53
Beach Ball Brawl Ball+Mythic 41.0%
268 39
Rustic Arcade Gem Grab+Mythicprev. season 40.5%
6988 88
Safe Zone Heist+Mythicprev. season 39.5%
7882 89
Bridge Too Far Heist+Mythicprev. season 38.5%
5797 85
Kaboom Canyon Heist+Mythicprev. season 37.8%
12517 96
Undermine Gem Grabprev. season 38.0%
631 52
Ring of Fire Hot Zone+Mythicprev. season 33.8%
19084 100

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.5% 80.0%
2 강직도 Legendary 34 36.8% 61.8%
3 ぴしり Diamond 30 36.5% 63.3%
4 エルプリプリ Diamond 33 36.3% 60.6%
5 리카르도 Mythic 26 35.2% 61.5%