My roster

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EN

Dynamike

Artillery Super Rare Ranked · Diamond
47.4%Win rate across all maps
87,690Games
100Trust Score
88. of 105Rank by score

Best map: Triple Dribble with 54.1% from 9,835 games.

Wins early — in Brawl Ball 5.0 points better in short rounds than in long ones (53.3% against 48.3%, split at 94 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 17.47.4 %
Popularity 69.1.07 %
Breadth 34.10% of maps
Counter safety 6.22.9 %
Star rate 90.31.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/03 — 46.8% from 965 appearances08/04 — 46.7% from 4,192 appearances08/05 — 46.9% from 13,418 appearances08/06 — 47.2% from 11,910 appearances08/10 — 44.8% from 547 appearances08/11 — 42.4% from 1,761 appearances08/12 — 45.1% from 4,923 appearances08/13 — 45.4% from 7,192 appearances08/14 — 47.3% from 8,153 appearances08/15 — 46.5% from 7,835 appearances08/16 — 46.4% from 9,294 appearances08/17 — 45.8% from 10,069 appearances08/18 — 46.2% from 9,523 appearances08/19 — 46.4% from 2,169 appearances08/20 — 45.8% from 10,034 appearances08/21 — 46.9% from 19,744 appearances08/22 — 47.3% from 15,053 appearances08/23 — 47.5% from 12,274 appearances08/24 — 48.3% from 15,959 appearances08/25 — 47.8% from 12,934 appearances08/26 — 48.2% from 1,692 appearances
46.8%08/03 48.2%08/26

Pick rate

08/03 — 2.4% from 965 appearances08/04 — 2.4% from 4,192 appearances08/05 — 2.5% from 13,418 appearances08/06 — 2.3% from 11,910 appearances08/10 — 2.1% from 547 appearances08/11 — 1.8% from 1,761 appearances08/12 — 2.0% from 4,923 appearances08/13 — 1.9% from 7,192 appearances08/14 — 2.0% from 8,153 appearances08/15 — 1.8% from 7,835 appearances08/16 — 2.0% from 9,294 appearances08/17 — 2.0% from 10,069 appearances08/18 — 1.9% from 9,523 appearances08/19 — 1.7% from 2,169 appearances08/20 — 0.8% from 10,034 appearances08/21 — 1.0% from 19,744 appearances08/22 — 1.1% from 15,053 appearances08/23 — 1.2% from 12,274 appearances08/24 — 1.2% from 15,959 appearances08/25 — 1.3% from 12,934 appearances08/26 — 1.3% from 1,692 appearances
2.4%08/03 1.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 40.1% from 5,717 gamesSilver — 41.1% from 18,718 gamesGold — 46.8% from 163,301 gamesDiamond — 46.8% from 180,913 gamesMythic — 46.1% from 744,534 gamesLegendary — 45.8% from 61,471 gamesMasters — 47.5% from 608 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 54.1%
9835 93
Pit Stop Heist 52.0%
6710 87
Flaring Phoenix Knockout 51.4%
3378 77
Pinball Dreams Brawl Ball 50.7%
4533 81
Layer Cake Bounty 50.0%
6181 86
Hot Potato Heist 50.6%
2501 72
Beach Ball Brawl Ball+Mythic + Gold 51.4%
873 56
Spiraling Out Brawl Ball 49.4%
4796 82
Sneaky Fields Brawl Ball 48.1%
3673 78
Parallel Plays Hot Zone 47.4%
4607 81
Belle's Rock Knockout 46.9%
5937 85
Hideout Bounty 46.3%
2967 75
Hard Rock Mine Gem Grab 46.0%
1564 65
Dry Season Bounty 45.8%
1392 63
New Horizons Knockout 45.1%
2426 72
Pinhole Punt Brawl Ball+Mythic + Gold 46.6%
343 43
Shooting Star Bounty 44.8%
1929 68
Open Business Hot Zone 44.2%
4611 81
Dueling Beetles Hot Zone 43.9%
6820 87
Crystal Arcade Gem Grabprev. season 44.2%
2672 73
Center Stage Brawl Ball 43.5%
2351 71
Out in the Open Knockout 43.7%
1103 60
Deathcap Trap Gem Grabprev. season 42.9%
2501 72
Rustic Arcade Gem Grab 42.8%
848 56
Gem Fort Gem Grab 42.7%
1151 61
Undermine Gem Grab 42.3%
1179 61
Double Swoosh Gem Grab 41.1%
1142 61
Safe Zone Heist 38.8%
830 56
Bridge Too Far Heist 35.7%
638 52
Kaboom Canyon Heist 35.2%
1273 62
Ring of Fire Hot Zone 33.8%
2091 70
Safe(r) Zone Heist 31.8%
818 56

Who beats Dynamike and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Dynamike, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 こころだよ(^^♪ Diamond 20 37.6% 80.0%
2 강직도 Legendary 34 36.8% 61.8%
3 ぴしり Diamond 30 36.5% 63.3%
4 エルプリプリ Diamond 33 36.3% 60.6%
5 리카르도 Mythic 26 35.3% 61.5%